Game Development Community

Atlas terrain texture and lighting question

by robo · in Torque Game Engine Advanced · 12/30/2007 (1:24 am) · 2 replies

Hi all

Just picked up L3DT and playing around with getting atlas running in TGEA
I trying to blend terrian import to atlas
but two problem have

Any advice suggestions?


1.
After importing map texure is blur

www.myschoollife.co.kr/screenshot_012-00005.jpg
but option > Graphics settings Panel > Apply Button click then Becomes sharp.

www.myschoollife.co.kr/screenshot_012-00006.jpg
www.myschoollife.co.kr/screenshot_012-00007.jpg

Whenever moving forword ( press W key )
Again blur
www.myschoollife.co.kr/screenshot_012-00008.jpg
www.myschoollife.co.kr/screenshot_012-00009.jpg
Whenever moving forword ( press W key )
Again blur

www.myschoollife.co.kr/screenshot_012-00010.jpg

but option > Graphics settings Panel > Apply Button click
www.myschoollife.co.kr/screenshot_012-00011.jpg
Again Becomes sharp.

www.myschoollife.co.kr/screenshot_012-00012.jpg
I want sharpen texture...
what should i do?


2.
if camera closer and closer to terrain then spotlight turns on .

I do not setup this light.

how can I this light turn off?

www.myschoollife.co.kr/screenshot_013-00005.jpg
www.myschoollife.co.kr/screenshot_013-00007.jpg
www.myschoollife.co.kr/screenshot_013-00008.jpg

#1
12/30/2007 (5:24 pm)
That isn't a light, that is the detail texture that needs to be set or something..its been so long since I had to deal with all of that I forget what I did to change it, but i am completing resource in the next couple of days that lets you use 8 high FULL quality textures to an Atlas2 terrain, by the use of 2 opacity maps...I will have more details on this when i post the "I need help" post for getting some sort of 3D terrain painting integrated into this..just haven't gotten there..this took a while to understand...so many things located in so many spots when it comes to the C++....
#2
12/31/2007 (9:41 am)
Thanks Bobby Leighton