Animation Help
by Fredulus Ripplinger · in Torque Game Engine · 12/29/2007 (11:59 am) · 4 replies
Ok, I'm REALLY new - so bear with me. I was wondering how I can tell if my models would work with the animations that come with TGE 1.5.2. I really don't know ANYTHING about skeletal animation, so... yeah.
About the author
#2
12/29/2007 (5:49 pm)
Well...... for your models to work with the torque animations, they'd have to have the same bone structure, so if you don't know anything about animation, you'd be best to take the rig from the kork source files, or there's probably some reference to the skeletal structure of kork.
#3
12/30/2007 (9:48 am)
Thanks! I'm on Mac, so it's kind of a pain to find an affordable AND good modeling problem, but ah well. Mac is loads better in the long run.
#4
12/30/2007 (10:06 am)
I would recommend using Blender (free) and getting the .blend source art for the orange guy (or green guy, I can't remember) that was released. Then use the skeleton for your artwork. And do a number of Blender tutorials. A *LOT* of them.
Torque Owner James W.