Game Development Community

Starting From Scratch

by Neurosys · in Torque Game Engine · 12/27/2007 (12:48 pm) · 7 replies

I am trying to start from scratch without really using starter.fps except maybe as a reference but I've had a lot of problems. I tried the miniapp resource which doesnt work at all for 1.5.2 which is what im using. I'm trying to strip out everything but leave in the editor/creator so I can use them to create the world then remove them... that part seems easy enough. I just wanted to ask if anyone could give me any pointers on this... I think I may be forced to delve into the exposed cmds and the source code here to find out what of the script i know is actual script and what is stuff added by starter.fps.

Anyway, if anyone can give me a shove in the right direction its much appreciated... maybe im just looking at it from the wrong angle .... tricky stuff.

thanks,
Neurosys

#1
12/27/2007 (2:41 pm)
Resouce Mike Perry has a 3 step tutorial series to get you started

first www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=12721

I can't find it right now, there is a guy somewhere I was reading. And it said told you which files to take and start from scratch.

The best thing to do is make a folder, and copy the .dll files, and the common and creator folder, and the .exe file and the tutorial base, along with the main.cs file. And edit the main.cs to your game folder name.

And really it is the most basic way to start without reinventing the wheel. When you game is complete you can disconnect the creator folder form your scripts and toss it, so when you are done you will have your game folder and your common folder, or you can be fancy and put it all in your game folder, there is no set hiercachy (structure) for your game so it can be any way you want it, just be sure all the scripts are showing the right paths so it will know were to look.
#2
12/27/2007 (2:50 pm)
I'm about to check out that url but I wanted to comment about the tutorial base... I tried exactly that and I dont know if it was just a fluke or what but after I did it I couldnt get the brushes in the editor to work and it started crashing alot. more than likely I made the problem myself during the migration however at the time I blamed it on the labyrinth of .cs's and folders.

Thanks for the help. Let me go check this url ... looks promising i just read the first bit.

:),
Neurosys
#3
12/28/2007 (3:12 am)
Just strt from tutorial.base rather than starter.fps. It's a lot easier to see what scripts are doing what and to have a bare minimum, but a bare minimum that can actually do things like load a level. You can remove things like all the GUI, and you have a very minimal application, but one that already has structure and can do useful things.
#4
12/28/2007 (9:03 am)
I was looking in default.bind.cs under client and i cant seem to find the f11 keybinding... where is that?
#5
12/28/2007 (10:02 am)
Creator/editor/editor.cs <--- Line 150 if it hasn't been modded
#6
12/28/2007 (2:56 pm)
Nice.. thanks :)
#7
12/29/2007 (12:00 pm)
That tutorial was GREAT! It died out a bit short but I learned a lot and now I am modding the tutorial.base with decent success. still figuring things out but progressing smoothly.


Thanks To All Who Replied,
Neurosys