Game Development Community

TGB Pro possiblities

by Jeremy · in Technical Issues · 12/27/2007 (2:31 am) · 2 replies

We're using TGB Pro to make our game. I am not the programmer. I know that since we have the source code there's basically no limitations. That's true, right? Either way I just wanted to ask you guys about how difficult you think it would be to make our game with TGB Pro. Our programmer is a full-time software developer, a certified Java programmer, and has over 6 years C++ experience. He started to work on a few games but didn't get very far, though he has finished tetris & breakout clones.

The core of our game is probably most comparable to BEU Net, but our game has a fighting game's exterior. It has 13 diverse characters, all with vastly different abilities. We'll have swinging as shown in that video, and teleporting and gravity gun abilities, among others, along with several different melee attacks, and physics that allow players to get knocked back when attacked. There will of course be online deathmatch, CTF, etc., with leaderboards and stats. It will also have a mode similar to Geometry Wars/Crimsonland with online co-op.

Also, I'm not at all familiar with sound implementation, but I think I read somewhere that TGB has some problems with implementing some of the higher quality sound formats. That would be a concern if true, because we're going to have real music, like in Jets N Guns.

So what do you think? I'm pretty sure this is all possible, but how hard do you think it will be for our programmer?

#1
12/27/2007 (5:14 am)
I'd be more worried about TGB's networking layer than the sound. TNL Lite isn't robust enough to support the sort of online play you're looking for. It's more geared for turn based games. When GG only inserts one line about the networking on the TNL lite marketing page itself, that should give you some clue as to how 'lite' it is.

While I hear someone has hacked ghosting into it from TGE, I'm unsure as to whether that will include interpolation, client side prediction and all the other goodies needed for smooth multiuser online action games.
#2
12/27/2007 (9:10 am)
I heard there is a network resource made by someone else thats better.