Distributing project / torqueX files
by rwillis · in Torque X 2D · 12/25/2007 (11:58 am) · 6 replies
When I build my project for distribution, the player is still able to see / modify the scene files and torqueX settings files. How do I make it so that these files aren't able to be seen / altered? Is there some setting that I missed? Thanks.
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#2
12/28/2007 (7:32 am)
So if someone uses TXB to create / edit a level, then is that how they're supposed to stop the player from modifying the XML file? Thanks.
#3
John K.
12/28/2007 (9:34 am)
You're definitely right about that. At the moment, anyone can tamper with or decode the XML file. I have the same concerns myself and plan to find a solution for this within the next couple of months. The path I plan to start with (indicated by my last post) is to try to use the XML content importer and have the XML file itself be packaged into a binary .XNB file. This way, the contents can be protected in a binary representation while still deploying normally over to the Xbox 360. I'll post again later when I find a solution.John K.
#4
12/28/2007 (12:12 pm)
Cool. Thanks very much.
#5
12/11/2008 (9:46 pm)
John, did you work up anything towards solving this?
#6
12/12/2008 (8:02 pm)
What about the use of encryption on the xml files possibly?
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John K.