Game Development Community

Getting YACK to work

by Josh Samuels · in Torque Game Engine · 12/24/2007 (3:52 am) · 4 replies

Hello,
There isn't a YACK forum so I hope this one works. Recently purchased and installed YACK. Made the numerous source and mod file changes (went through the list twice to ensure I didn't miss anything). Recompiled source, ran starter.fps and YACK doesn't open a dialog when I hit the "f" key. It does show the new crosshair to indicate I can talk to Kork. When I pulled up the console I am not seeing an error messsage when I try to talk. Deleted all my .dso files just in case, no difference.

I have a "clean" version of Torque with the AFX combo pack. Other than AFX and YACK, everything is totally 'stock'.

Any help or advice would be greatly appreciated.

Josh

#1
12/24/2007 (4:56 am)
It should work. Therre was one compiling problem (an include file not included ) but if yours compiles it should run. The example defaults to first person. I not sure it will work with if in 3rd person.
#2
12/24/2007 (10:05 am)
I think I had this problem before I even made a topic a few below this one.

If I understand your problem correctly, when you walk up to the ai and press the "F" key nothing happens.

What I had to do is but the keybind in the config.cs file.

Hope that helps.


PS: Not to steal your topic but when I got it finally working, and pressed the F key the AI Player jus keeps running at me when I make a selection in the dialog.

Do you have the problem? would you know how to fix it?
#3
12/24/2007 (10:51 am)
Thanks Jermaine, that fixed it. I think the instructions need to include the addition to the config.cs file so noobs like me don't get lost. :)

The AI player is running at me too when I talk to him. I wonder if there's some way to stop the running animation when the Use function is called. If I figure something out I'll reply to this topic.
#4
12/24/2007 (11:28 am)
Cool I'm glad it worked out good. I'm still learning too. Took me a while to figure, out how to fix the problem.