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Can Torque be used with Grome??

by Allen Fish · in Technical Issues · 12/23/2007 (4:08 am) · 3 replies

www.quadsoftware.com/index.php?m=section&sec=product&subsec=editor

Grome is without a doubt the best terrain modeler and world editor I've ever seen.. But can the worlds built with Grome be used in Torque engine??

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  • #1
    12/23/2007 (4:45 am)
    Sure can. Quad Software provides an SDK for exporters and with the source to TGE/TGEA you can do whatever you want with it. You have control over both the exporting and importing.

    Quote:
    Grome Software Development Kit

    The Grome SDK can be used to develop 3rd party plug-ins. It allows saving the scene data (terrain layers structure, geometry and images, objects geometry and instancing information) to custom formats and loading and using objects and materials from external user data.

    The SDK has a object oriented structure, comes with full documentation, tutorials and source code for various example plug-ins. Text and COLLADA export/import plug-ins are included with full source code (these plug-ins also come installed in binary format with the Grome distribution).

    The plug-ins must be written in C++. The Grome engine will automatically parse and load the plug-ins and offer their export/import functions.


    If you're asking "can I use Grome's terrains without having to do any work" then the answer is no.
    #2
    12/23/2007 (4:54 am)
    No shit?.. thanks
    #3
    12/23/2007 (5:10 am)
    Keep in mind that getting very large terrains into TGE would be a lot more work than trying to get them into TGEA where you can use Atlas. But then some people have found that Atlas/TGEA don't do everything they want it to, so it would depend on your project's requirements. Getting it into TGE would require some code-fu - you'd probably end up just writing a new terrain system for it.