Spawning a fire
by Jesse P · in Torque Game Engine · 12/21/2007 (3:13 pm) · 4 replies
I've got an exploding barrel that emits an explosion from the FX Pack and I want it to spawn a small fire that stays on the ground for a few seconds after it explodes. How would I do that?
#2
12/22/2007 (5:33 pm)
Thanks but how could I make it so it spawns after the barrel is destroyed and then lasts for a few seconds and then dissappears
#3
and do a schedule to delete the particle emitter.
12/22/2007 (6:35 pm)
You could create a particle emitter in the barrels onDestroyed functionand do a schedule to delete the particle emitter.
#4
12/22/2007 (10:17 pm)
Will try, thanks
Torque Owner Steve D
http://www.garagegames.com/docs/tge/general/apds18.php