Windows Vista - TGB 1.6 -- crashes in windows mode.
by Keith Mc Dowell JR · in Torque Game Builder · 12/20/2007 (2:05 pm) · 4 replies
Any one else experience crashes, with the TGB editor, or TGB GUI editor using Window Vista? Even my program crashes, and response that the application has stop responding.
Windows Vista -32bit
2GB of memory
Nvidia 8600GT 256 ddr3 memory(newest Nvidia drivers on the website)
2.4GHZ
TGB 1.5.2 also experience the same issue with crashing on Windows Vista-- in window mode.. haven't tried fullscreen yet, since there is not a need to at this point.
I believe it using the OpenGL drivers, instead of D3D drivers, but i would have to check the config.xml file.
Windows Vista -32bit
2GB of memory
Nvidia 8600GT 256 ddr3 memory(newest Nvidia drivers on the website)
2.4GHZ
TGB 1.5.2 also experience the same issue with crashing on Windows Vista-- in window mode.. haven't tried fullscreen yet, since there is not a need to at this point.
I believe it using the OpenGL drivers, instead of D3D drivers, but i would have to check the config.xml file.
#2
1. Launch a fullscreen TGB 1.6 application in Vista, with OpenGL renderer
2. Use ALT TAB to minimize
3. Re open by clicking it in the system tray
--> CRASH <--
100% reproducible. Doesn't occur if app is not in fullscreen mode.
Using D3D renderer appears to fix it, however, there is no way for TGB to determine if it's Vista vs. XP (please let me know if I'm wrong here...), so you get into a land of installer related .ini writing or such to determine the OS version and do a workaround.
I haven't seen this bug with other OpenGL apps, though it does seem to happen in all Torque products including the 3D toolsets. Likely something to do with re-acquiring a fullscreen OpenGL canvas after being minimized? Haven't dug into the C++ code yet.
12/20/2007 (6:04 pm)
I have reported this bug in older TGBs, and I just verified today in 1.6 TGB.1. Launch a fullscreen TGB 1.6 application in Vista, with OpenGL renderer
2. Use ALT TAB to minimize
3. Re open by clicking it in the system tray
--> CRASH <--
100% reproducible. Doesn't occur if app is not in fullscreen mode.
Using D3D renderer appears to fix it, however, there is no way for TGB to determine if it's Vista vs. XP (please let me know if I'm wrong here...), so you get into a land of installer related .ini writing or such to determine the OS version and do a workaround.
I haven't seen this bug with other OpenGL apps, though it does seem to happen in all Torque products including the 3D toolsets. Likely something to do with re-acquiring a fullscreen OpenGL canvas after being minimized? Haven't dug into the C++ code yet.
#3
12/20/2007 (8:08 pm)
In my opinion, its much better to use D3D renderer in any Windows. So you can just release a game under windows with a D3D renderer by default.
#4
01/01/2008 (11:18 pm)
I am running Vista Home Premium on an ASUS G1S laptop and getting something similar. I am running with the latest 167.49 nVidia GFX drivers on a 8600M GT. I will switch fun a lot of the time i.e back and forward to firefox and the level builder, then suddenly crash while I am in Firefox. Thinking of installing XP on my external drive and seeing if it does it there. Also, happens in both OpenGL and D3D for me.
Torque Owner WesTT