Game Development Community

Legal Issues for Free Mod

by Alex \"bathala\" Rufon · in Torque Game Engine · 09/07/2002 (9:46 am) · 6 replies

Hello.

Im thinking of making my first game in Torque using the FPS mod. I plan to release this game mod for free but Im concerned about a few issues.

1. I would like to use the FPS mod to be the ground-work/foundation for my game. Am I legally allowed to do so?
2. When I distribute my game, which files from the example directories am I allowed to distribute?
3. Specifically, since Im making a mod, can I release the executable torqueDemo.exe (renaming it to Torque.exe first) with my application?
4. If I would like to "open source" my game, (I know I'm not allowed to release the Torque SDK) can I release my script files?
5. Are there other legal problems I'm overseeing?

Thanks.

Alex

About the author

I am an independent game developer who's never going to make it in the industry because I'm color blind and has absolutely no imagination.


#1
09/07/2002 (9:54 am)
I am Also interested in this issue, as i dont have TGE source i intend to use the Realm Wars demo as starting point and use the scripting language (seems extremely powerfull) to build a free game amongst friends adding new art content and scripts to acheive this.
I beleive that basicaly as long as you dont distibute any source code(dosent apply to me as i dont have the source anyway) and you distribute the game/mod for free and cover any distribution costs yourself then your ok.
It would be good for a GG Guy to answer to this thread though.
#2
09/07/2002 (2:01 pm)
GarageGames currently allows access to script source to whomever who wants it, just check out the Realm Wars demo. The license doesn't restrict distribution of script source.

As long as you give credit where credit is due, an open source (open SCRIPT source) would be perfectly alright within the license. Just remember, you cannot give anyone access to the C++ files unless they have a Torque SDK license.

I'm unsure how happy the artists might be if you're using their creations (I can't tell if you plan on stripping the Realm Wars base of it's models), so you might want to ask for permission before you include them in your game. I don't believe they've come with any terms of use, so at the moment I wouldn't try to use them for anything except Realm Wars.
#3
04/05/2008 (2:41 am)
I'm new in torque engine and i have one little question..

If i use starter kit "i full modify it "
After the modification i want to make full .exe for the game...
But i don't want to put the source code of the fps startek kit in the game..
I only want to put the exe for run the game "because i don't "want
modification or alteration of the code of the final game about anyone.


How to do that?
How to make executable the game without the source code?
How to compile final game of the starter kit..?

Exist one noob tutorial for this?

"sry for the noob question.."

Thank you.
#4
04/05/2008 (6:10 am)
You guys should check theses sites out. Theres video of a cool realm wars mod.


Click Here


Read this info it's very interesting.

Click Here
#5
12/29/2008 (6:36 pm)
My boss has the same concern of making Mod. But we are using TGEA, not TGE. Is it valid to distribute the game with the script (not C++) source code of TGEA? How about if we include the in-game world editor in the game, is it valid?
#6
12/29/2008 (7:57 pm)
As long as you aren't distributing the source code (C++) and you keep the eula intact you are fine.