Attaching 3D Objects to 2D Objects
by Robin Brooks · in Torque X 2D · 12/18/2007 (5:40 am) · 2 replies
It was hinted at that 2D objects created in game builder could have 3D objects attached to them.
Is this possible ?.
If so how to you then tilt your 2D world, so you can get an isometric looking game. ?
Hmmmmm
Is this possible ?.
If so how to you then tilt your 2D world, so you can get an isometric looking game. ?
Hmmmmm
#2
When working in orthographic projection in 2D, you are not tilting the world. Rather you create all of your artwork, render it, and then layer it in the engine in similar ways to traditional 2D. You just have a *lot* more to deal with. To use 3D objects in this way, you would have to automatically adjust their transforms to render correctly and make sure that you know their bounds to avoid unnecessary frame clipping during animations or mounting.
12/19/2007 (6:48 am)
Paper Mario is a full-on 3D game that is designed to look 2D. But there's no reason that such a game could not be faked in TGB. Some of the folding effects would be irritating, but the core style wouldn't be a problem.When working in orthographic projection in 2D, you are not tilting the world. Rather you create all of your artwork, render it, and then layer it in the engine in similar ways to traditional 2D. You just have a *lot* more to deal with. To use 3D objects in this way, you would have to automatically adjust their transforms to render correctly and make sure that you know their bounds to avoid unnecessary frame clipping during animations or mounting.
Torque Owner Jacob Clark