Light entity problems
by Michael Layfield · in Constructor · 12/17/2007 (2:25 am) · 7 replies
Ok I've recently been experiencing problems with the light entities:
1) Sometimes, all previously deleted light entities would suddenly reappear after I load the scene.
2) After deleting light entities and relighting the scene, the light will still be there even if the entity is gone.
3) Light entities can't be selected by clicking them.
Anyone knows how to fix this?
1) Sometimes, all previously deleted light entities would suddenly reappear after I load the scene.
2) After deleting light entities and relighting the scene, the light will still be there even if the entity is gone.
3) Light entities can't be selected by clicking them.
Anyone knows how to fix this?
#2
2. It's doing it in constructor and I'm doing a full relight. From what you said about the .dso being cached, I found a somewhat easy solution: restart my pc.
Scratch #3, I found the problem: I accidentally unchecked the Select Entities box at the bottom.
12/19/2007 (4:53 am)
1. I'm saving it as a .csx2. It's doing it in constructor and I'm doing a full relight. From what you said about the .dso being cached, I found a somewhat easy solution: restart my pc.
Scratch #3, I found the problem: I accidentally unchecked the Select Entities box at the bottom.
#3
12/19/2007 (6:42 am)
Oh and I use the default constructor lights. What's the difference anyways between constructor lights and torque lights?
#4
12/19/2007 (7:13 am)
Use Torque lights. Constructor lights are for simulating lights inside of Constructor in case you are using a modified lighting profile or modding another game that uses lighting differently. I do not believe these export correctly. Change the type to Torque lights to export. I could be wrong, but that seems to be familiar with other posts in the past.
#5
I tried loading my map in TGE but I got an error. At first I was thinking that maybe I forgot to export it as a Legacy DIF so I opened it again in constructor. But after I loaded it all the light entities are gone, except for two that I forgot to convert to torque lights.
12/27/2007 (8:39 am)
Ok I tried using Torque lights. First of, are they supposed to be represented as pink boxes with a yellow question mark? I tried loading my map in TGE but I got an error. At first I was thinking that maybe I forgot to export it as a Legacy DIF so I opened it again in constructor. But after I loaded it all the light entities are gone, except for two that I forgot to convert to torque lights.
#6
12/27/2007 (7:57 pm)
Instead of using a light entity, use an omni_light. That should lightmap correctly.
#7
Using the delete key to remove lights doesn't always work, as you have mentionned it.
12/30/2007 (8:51 am)
Quote:1) Sometimes, all previously deleted light entities would suddenly reappear after I load the scene.You should only delete lights from the scene entities management.
Using the delete key to remove lights doesn't always work, as you have mentionned it.
Associate David Montgomery-Blake
David MontgomeryBlake
2. I've seen this with TGE keeping old lighting information. Deleting the lightmaps and then relighting a mission has fixed it. It seems to be like when .dso are cached. Is it doing it in TGE or in Constructor? Are you doing a full relight or a select relight? Are you using Constructor Lights or Torque Lights?
3. I tested this and can select entities. I'm not sure. Is it always happening? If so, that's strange. Is there a brush in the way?