Game Development Community

Non Kork Animations

by Dennis in 3D · in Technical Issues · 12/16/2007 (5:46 pm) · 2 replies

Hello I need to have a seperate mesh for my AI and Seperate mesh for my Playable character. I have not seen any way to implement a AI character without using the main player mesh.

Is there anyway?

#1
12/16/2007 (6:47 pm)
Try smdlabs for help with setting up you own animations.
try Kork Killer or AI guard. Try the TDN it explains it pretty good. The Kork is just an example you can change it.
#2
12/29/2007 (8:34 am)
Thanks, this was very helpful!