TGB 1.6: writeFontCache, crash when exiting editor
by Joe Rossi · in Torque Game Builder · 12/16/2007 (1:05 am) · 0 replies
This one was hard to track down and caused a crash when exiting the editor. I'm not sure why, but commenting the following code fixed the issue, and I don't notice any problems with my fonts.
tgb\tools\levelEditor\scripts\levelManagement.ed.cs
tgb\tools\levelEditor\scripts\levelManagement.ed.cs
// rdbhack: this is a hack because its going to force the tool to write // both the tools font cache, and the fonts used for the game when // really all we need to do is write out the fonts the game needs ///populateAllFontCacheRange(32, 255); //COMMENT ME ///writeFontCache(); //COMMENT ME