Game Development Community

How do I open old projects in TGB 1.6?

by Cary Howe · in Torque Game Builder · 12/15/2007 (11:46 pm) · 3 replies

I asked this months ago and never got an answer. I dropped Torque around that time so I gave up but with 1.6 I thought I'd give it another shot. The problem is there's no obvious way to open the project I was working on in 1.6, they completely changed the format. I'm sure this has been covered months ago but I can't find a reference and I'm not sure what topic to search for. There has to be some way to import old projects.

#1
12/16/2007 (12:26 am)
The best way would be to create a new project and bring in your scripts and assets manually. If you run into specific issues feel free to post it here.
#2
12/16/2007 (1:18 am)
Well that worked really badly. Basically it didn't like any of the datablocks so it was a total bust. I really have the most miserable luck with Torque. It seems like I need to start from scratch but I restarted this game so many times before I'm pretty burned out with it. Behavoirs look interesting and I thought I might be able to finish it using them but I can't face starting over again. I wish there was some form of importer for existing games. I had zero luck with 1.5 but 1.6 seems to work but it's kind of pointless if I have to start over. The scripts may still be useable but there's still going to be a huge amount of work trying to adapt the game.

Intensely frustrating. Unfortunately I dropped TGB before because of a laundry list of problems. Everything from the corrupted particle effects to corrupted CS scripts to sprites that wouldn't play smoothly, the animations were fine and cycled perfectly but there were hickups when they tried to cycle. That last one was intensely frustrating and I made a post about it and posted examples on my website but I never got a response. It seemed to affect around 5% of the animated sprites but there was no rhyme or reason to it since I could start an animation from scratch and the same object would still have the problem. I rebuilt the same sprites dozens of times with the same problem. Most sprites worked fine so I haven't a clue why certain ones wouldn't work given the source animation would work fine. It happened to both player sprites and object sprites so it didn't seem to be a script issue. I'd love to finish the game but after reworking the game for 1.6 I'm still facing these issues. Last I heard GG had said they couldn't reproduce the particle corruption problems that a lot of us had so I take it that one wasn't fixed. The script corruption problem I had was very bizarre. I'd use a stock script for things like moving object with collision. I'd use it on various objects on different levels. Suddenly I'd find all my objects using that script would be at the bottom of the screen. The odd thing was if I tried to replace the script file with a back up it still wouldn't. What was odd was if I renamed the file then updated the objects to use that newly named file then it would work. It seemed to be a corruption some where else that would disable that script name. I lost a lot of time to that bug.

There were other things and bugs but those three were really bad. Replacing the corrupted particle effect with a back up would work so I found I had to constantly back up the particle effects because they corrupted generally in under an hour sometimes in minutes. Development was always two steps forward and at least one back and sometimes two steps back.

TGB always looked promising but I could never manage to get past the bugs to finish a game. Now it looks like I have to start over anyway. I was 75% done when I dropped it the last time so I don't want to go through that again. It's a huge amount of work only to find it can't be finished.
#3
12/16/2007 (4:25 pm)
I'm sorry you are feeling disheartened. You are correct that the particle corruption issue hasn't been fixed, primarily due to us getting a repro case. Also I'm sorry you are having the script corruption issue, though so far you are the only person that I know of that has run into this issue, so I'm sure you can understand that approaching such an issue has a lot of complications.

As for getting your latest project into TGB 1.6 that we just released, feel free to zip up your old project and e-mail it to me at:

mattl@garagegames.com

I will try and bring it into the latest version, in this process I can possibly create steps for converting to the latest version and would benefit others in the community as well.

The sprites that won't play smoothly issue I'm a bit unsure about... in your e-mail if you include full details on the issues you are running into I'll ensure they are logged in our bug repo.