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T2dShapeVector

by Chaz Hengesbach · in Torque Game Builder · 12/15/2007 (9:12 am) · 1 replies

Is there any documentation for the t2dShapeVector object? I would like to utilize it to make primitives in the TGB without recompiling the source.

#1
12/15/2007 (11:18 am)
The only documentation for it right now (that I'm aware of) is the stuff in the TGB reference section of the documentation that gets installed with TGB. It's not as fully featured as some of the other object types, but you can do some pretty cool stuff with it.