Help on placing light entities?
by Michael Layfield · in Constructor · 12/14/2007 (9:43 pm) · 5 replies
Here's a pic of a modern lamp post I'm trying to make. The three beige rings is where the light source should be coming from. Where should I place the light entity to get the right effect? In the midde of the rings, above, or beside?
[IMG]http://i235.photobucket.com/albums/ee149/qcfx2a/post.jpg[/IMG]
[IMG]http://i235.photobucket.com/albums/ee149/qcfx2a/post.jpg[/IMG]
#2
12/14/2007 (10:12 pm)
Its [ image ] here... at the bottom of the *Post box, "Click here to learn how"
#3
12/16/2007 (10:25 pm)
I have the same question...I have a model of a florescant bulb that I imported into constructor. Is there anyway to attach or mount a light entity to it? It seems like you can do it in the mission file code, but I'd rather do it in constructor, so when I export the interior it's all in a nice, neat package.
#4
I guess you should place 4 lights around the pole, about the middle ring, in some distance.
The best option would be to have transluscent faces, using the hollow function, but it is broken ATM.
You need to use .dts objects and import them in Constructor to simulate glass, for example.
@T. John: no prob, wimply use the integrated entity lights into Constructor.
12/17/2007 (5:47 am)
@Michael: You can't place th light into the object, it would obstruct lighting.I guess you should place 4 lights around the pole, about the middle ring, in some distance.
The best option would be to have transluscent faces, using the hollow function, but it is broken ATM.
You need to use .dts objects and import them in Constructor to simulate glass, for example.
@T. John: no prob, wimply use the integrated entity lights into Constructor.
#5
@Stephan: Hmm, I was thinking the same thing at first. I was hoping that there would be another way to do it with only one entity. Thanks though.
12/19/2007 (4:50 am)
@Jake: Thanks, I didn't notice that.@Stephan: Hmm, I was thinking the same thing at first. I was hoping that there would be another way to do it with only one entity. Thanks though.
Torque Owner Michael Layfield