Dynamically tweak Vehicle Physics
by Altaf · in Torque Game Engine · 12/14/2007 (1:04 pm) · 5 replies
Here's a link to the small tool I made to tweak the vehicle physics dynamically. Hope u guys like it.
You can see the Demo video here : http://altaf-navalur.blogspot.com/
This tool is used to tweak the vehicle physics while playing the game.
Even with he use of Torque scripting language, It's a time cumbersome process to tweak the vehicle physics. This tool development is still in progress. For Demonstration purpose I have added two cars with unique datablock, The reason for choosing two unique datablocks is to show how it handles individual objects.
Features:
* Vehicle Selection.
* Dumping Tweaked values back to console.
Advantages:
* Saves time.
* No need of programmer to tweak the physics. Level designer or an artist can tweak the physics as desired. (As per current progress, The tweaked values are not saved to the file, Instead the values are dumped to the console).
* Affects all the vehicles using the given dataBlock.
* All the tweaked properties reflect changes dynamically. No need to restart the game.
You can see the Demo video here : http://altaf-navalur.blogspot.com/
This tool is used to tweak the vehicle physics while playing the game.
Even with he use of Torque scripting language, It's a time cumbersome process to tweak the vehicle physics. This tool development is still in progress. For Demonstration purpose I have added two cars with unique datablock, The reason for choosing two unique datablocks is to show how it handles individual objects.
Features:
* Vehicle Selection.
* Dumping Tweaked values back to console.
Advantages:
* Saves time.
* No need of programmer to tweak the physics. Level designer or an artist can tweak the physics as desired. (As per current progress, The tweaked values are not saved to the file, Instead the values are dumped to the console).
* Affects all the vehicles using the given dataBlock.
* All the tweaked properties reflect changes dynamically. No need to restart the game.
#2
12/18/2007 (3:45 am)
After 4 days of work I have added some more functionality to it. In the earlier build one could modify only a handful of properties & there was no save option. In the new build I have added all possible properties in the editor. You can play around with any property you want. When you are done save it back to a file. Next time when you load the game, The vehicle will have all the properties that you specified.
#3
12/18/2007 (6:41 am)
The tool looks really good, is there a link to download this tool ? did not see one anywhere. This tool would help help allot.
#5
01/01/2008 (4:16 am)
It might be helpful. Why don't you release it to public? :-)
Associate David Montgomery-Blake
David MontgomeryBlake