Game Development Community

IFL Animations Not Working In-Game

by Edward A. Kimsa-Rowntree · in Torque Game Engine Advanced · 12/13/2007 (1:34 pm) · 4 replies

We've created a billboard with an IFL animation. Its working correctly in showtool, but no matter what we do when we pull it into the game as a static shape it doesn't work. Does anyone have any ideas?

#1
12/13/2007 (2:51 pm)
Showtool has quite nothing to do with TGEAs handling for that.

TGEA has material features to do this kind of effects.
#2
12/14/2007 (10:06 am)
IFL is correctly working in TGEA. There is nothing common with material. The IFL animations in TGEA are played based on sequences. So you have to make a sequence in 3ds max for the IFL animation and export the object with this sequence. Then you play the IFL animation in TGEA using PlayThread().
describe the steps you do, there is something wrong
you probably make a mistake
#3
12/20/2007 (12:15 pm)
Animation is working now, however the png transparency isn't. Does anyone have an example material script, or something, to enable transparency in a IFL that uses PNG?
#4
12/21/2007 (2:14 am)
TGEA uses the alpha pipe for transparency (material/custommaterial).