Game Development Community

GUI Tutorial / GuiBitmapButtonCtrl / Inactive state

by Sabbie · in Torque Game Builder · 12/12/2007 (12:05 pm) · 3 replies

So, after some crashes, a lot of swearing, even more searching, some sweat and a few drips of blood I got my Mainmenu together and working and I was happy.

The only thing left to do is to set one of the buttons to an initial state of inactive, that shouldn't be to hard since the gui control asks for 4 images per button, one of them being the inactive one.

Boy was I wrong.. Is it even possible to put the button to inactive? Or do I have to write my own functions? Engine extentions aren't an option since I have an indie license.

Thanks,

#1
02/07/2008 (8:04 pm)
Did you ever have a problem with your main screen "start the game" button giving a "parse error"??? don't know what the problem is.
#2
07/22/2008 (9:50 am)
Bump. I'm also wondering where the functionallity for setting inactive went. Anyone know how to set any of the gui*ctrl's inactive?
#3
07/22/2008 (9:59 am)
Your "command" field might be missing a semicolon, or something else that makes it a parse error.