Why nodeIndex is always -1 for player model???
by Nabarro · in Torque Game Engine · 12/11/2007 (11:25 pm) · 0 replies
Hi, everybody,
I came across one problem with my player model which caused my program crashed, and I traced back and found below situation:
In tsShapeInstance.h (around 850 lines?Maybe not because I've changed much with my codes):
inline MatrixF * TSShapeInstance::ObjectInstance::getTransform()
{
return nodeIndex<0 ? NULL : smTransforms + nodeIndex;
}
For my player model, nodeIndex is always -1. Why? How to change the value and make it correct?
What does nodeIndex mean? Should I change my model and how to do that?
Anyone may help?
Thanks a lot,
I came across one problem with my player model which caused my program crashed, and I traced back and found below situation:
In tsShapeInstance.h (around 850 lines?Maybe not because I've changed much with my codes):
inline MatrixF * TSShapeInstance::ObjectInstance::getTransform()
{
return nodeIndex<0 ? NULL : smTransforms + nodeIndex;
}
For my player model, nodeIndex is always -1. Why? How to change the value and make it correct?
What does nodeIndex mean? Should I change my model and how to do that?
Anyone may help?
Thanks a lot,