Problem porting CH 4 to TGEA
by Wesley Howe · in Torque Game Engine · 12/11/2007 (7:34 pm) · 3 replies
I got the Chapter 4 demo working under TGE 1.x something. I have a problem porting it to TGEA that I am hoping someone will recognize.
I replaced the executable, AL .dll and the entire common directory, as well as adding the shaders directory from a copy of TGEA 1.0.3. Revised the script $prefs for D3D instead of OpenGL. Now, I have the program running, no crashes, although all I get is a purple screen with a red box that moves around, and the ESC key exits nicely.
I tracked the problem as far as a call to:
%conn = new GameConnection(ServerConnection);
which logs this error:
Entering GameConnection::onConnectRequest(1212, IPX:08000000:6CDE2101687B:337)
Connect request from: IPX:08000000:6CDE2101687B:337
Leaving GameConnection::onConnectRequest() - return CR_SERVERFULL
I hope someone knows perhaps what I might have not properly added to make that call work?
<* Wes *>
I replaced the executable, AL .dll and the entire common directory, as well as adding the shaders directory from a copy of TGEA 1.0.3. Revised the script $prefs for D3D instead of OpenGL. Now, I have the program running, no crashes, although all I get is a purple screen with a red box that moves around, and the ESC key exits nicely.
I tracked the problem as far as a call to:
%conn = new GameConnection(ServerConnection);
which logs this error:
Entering GameConnection::onConnectRequest(1212, IPX:08000000:6CDE2101687B:337)
Connect request from: IPX:08000000:6CDE2101687B:337
Leaving GameConnection::onConnectRequest() - return CR_SERVERFULL
I hope someone knows perhaps what I might have not properly added to make that call work?
<* Wes *>
About the author
#2
There is supposed to be a TGEA update "real soon now" that should have more compatibility with TGE. I was going to work on that after the update.
Since I have TGE and TGEA, I can work on the book study, but frankly, I didn't want to start in TGE and then try to convert what I learned to TGEA.
Good Luck.
<* Wes *>
02/24/2008 (2:22 pm)
I never did get a solution, and started twiddling other things.There is supposed to be a TGEA update "real soon now" that should have more compatibility with TGE. I was going to work on that after the update.
Since I have TGE and TGEA, I can work on the book study, but frankly, I didn't want to start in TGE and then try to convert what I learned to TGEA.
Good Luck.
<* Wes *>
#3
Rob
02/25/2008 (4:49 am)
Yeah, I kinda felt the same way. I finally decided on a different strategy. Rather than fight to get TGEA running on the book code, I took the terrain_water_demo and added a player. That puts it pretty close to the state of the mod at the start of CH5. Folder structure is different but hasn't been too hard to find the corresponding code. Think I'll do the exercises twice. Once on the book CD code with TGE, then try to repeat it with the terrain_water_demo mod. Thanks for replying. Kept me from beating the door on a bad idea.Rob
Torque Owner Robert Perkins