Possible to add a custom spawner object to TXB?
by Thomas Wrather · in Torque X 2D · 12/11/2007 (5:33 pm) · 5 replies
In TXB -> Create -> Other, is it possible to add a custom spawner object? Maybe through some magic XML incantation?
I figure I can create a SpawnerComponent and add it to a blank screen object to get the same end result, but it would be way cooler to have my spawner be a first class TXB citizen.
I figure I can create a SpawnerComponent and add it to a blank screen object to get the same end result, but it would be way cooler to have my spawner be a first class TXB citizen.
#2
Another possibility is to change the spawn timing to something other than random between a min and max value.
12/11/2007 (8:03 pm)
I'm interested in being able to specify a list of template objects for the spawner to randomly choose.Another possibility is to change the spawn timing to something other than random between a min and max value.
#3
12/11/2007 (9:37 pm)
Unfortunately, I've seen no indication GG has any plans to make the editor extensible. I've suggested it several times myself but have heard no comment on their side. It is strange the editor is supported less than the engine itself as it is a commercial product while the engine is free except for the source code. The editor really needs to be extensible or the source code to it available (for purchase?) as tools are a critical component of game development. It really limits the scalability of the engine when its toolset is closed source and updated infrequently.
#4
12/12/2007 (2:46 pm)
Nice, I would like to see that as well.
#5
12/15/2007 (2:18 am)
Just create custom spawner component and add it to dummy scene object.
Torque Owner Joshua A. Thomas