Game Development Community

TGEA Tutorial\Reference

by Khaled AlMoukhtar · in Torque Developer Network · 12/10/2007 (5:47 am) · 5 replies

Hi there

I intend to buy TGEA after I've seen all these features, but I can't find any Tutorial or Reference for it, I saw the TGE and it has some great tutorials and books but nothing for TGEA... am I right??

anyway If there is any thing can get me started I will appreciate it...

[I thought that I could start with TGE and then upgrade to TGEA but there is too much differents between the two]

sorry for my bad engilsh

and thanks in advance

#1
12/10/2007 (7:28 am)
There are few tutorials for TGEA. Alienforce converted the starter kits from TGE to TGEA. Also, the books for TGE are also mostly relevant to TGEA as well since the mission structure, networking, and TorqueScript language are the same.

I would strongly recommend starting with TGE and then transitioning to TGEA. Having a solid understanding of TGE will help you in understanding TGEA.
#2
12/28/2007 (7:38 pm)
Most of the tutorials I've tried so far for TGE haven't worked, so good luck with that.
#3
10/07/2009 (11:51 pm)
Yeah I'm not having any luck at all.
#4
10/08/2009 (12:02 am)
Start threads with the problems you're having and help may be recieved -- or answers could also possibly be found. Anything that is done in script in TGE can be done in TGEa and in Torque3D. Also, almost all of the resources can in turn be ported for use in the newer engines.
#5
10/08/2009 (5:35 pm)
Do you recommend starting a thread that goes a little like..

Subject: TGEA GUI Editor Tutorial Complete

Body:

I wish I had all the answers, but I don't. I implore someone to please post material of the following nature:

URL1 - a tutorial for beginners interested in the TGEA gui editor. This tutorial will show you how to begin a proper workflow with the editor.
URL2 - take your product from URL1 and learn to transition between screens and gui's
URL3 - take your product from URL2 and learn to display multiple dialogs at one time
URL4 - Creating your own gui control objects using custom JPEGs/PNGs/etc and TGEA
URL5 - a list of common and critically used functions as commands for gui objects
URL6 - proper syntax and possibilities for gui editor command fields
URL7 - relationships between script, code, and gui objects