Game Development Community

DSQ anims and vehicles?

by Harvey Greensall · in Torque Game Engine Advanced · 12/10/2007 (2:01 am) · 2 replies

Hi All, I've posted this in the TGE forum with no luck..It's neded for TGEA anyhow so I thought I'd try here too, so please excuse the double post...here's the question:

Has anyone ever got DSQ anims working on vehicles, or is it character based only? So we can have several death anims for our vehicles, and ambient anims etc etc... should this work, before I start investing time into trying?

Cheers all

H.

#1
12/10/2007 (1:29 pm)
I think it's possible to do, yeah. You may need to change the vehicle rendering code to call animate() on its shapeinstance though.
#2
12/13/2007 (7:14 am)
Thanks Ross,

Just out of interest, I got it working the usual way.

I wanted an ambient anim running alonside the steering and braking etc. etc. In the end I did it with a bit of parent/child setup in the max schematic etc. and it worked a treat.. tested the grey matter a bit though 8)

Thanks anyhow !!

H.