Few questions.
by Braveheart · in Constructor · 12/08/2007 (2:33 pm) · 2 replies
Okay, using constructor I've ran into some problems...
Firstly, I have a road which is constructed using 6 brushes, when exported my player collides with them fine, then I copy and paste it and move it up - export and all collision works fine. But then I copy and paste again, rotate the brushes around 90 degrees and make some changes (removing some brushes, re-texturing some and re-sizing some) now when I export everything again the first two roads all collision is fine but the new rotated, re sized and re-textured parts collision doesn't work for some reason... Why is this? I've tried being in brushes mode and changing the brush type but to no avail. The collidable parts have a "structural" brush type but so do the others... Why won't these parts allow collision?
Next, is there anyway to join two brushes together? And not affect textures etc.
What's the best method for making a nice 90 degree curve? I've been trying for ages!
Lastly, what does this mean:
Is that regarding the current bold squares (units?) size? Which one is which? So that would be 20 Torque meters?
Thanks,
Robbie.
Firstly, I have a road which is constructed using 6 brushes, when exported my player collides with them fine, then I copy and paste it and move it up - export and all collision works fine. But then I copy and paste again, rotate the brushes around 90 degrees and make some changes (removing some brushes, re-texturing some and re-sizing some) now when I export everything again the first two roads all collision is fine but the new rotated, re sized and re-textured parts collision doesn't work for some reason... Why is this? I've tried being in brushes mode and changing the brush type but to no avail. The collidable parts have a "structural" brush type but so do the others... Why won't these parts allow collision?
Next, is there anyway to join two brushes together? And not affect textures etc.
What's the best method for making a nice 90 degree curve? I've been trying for ages!
Lastly, what does this mean:

Is that regarding the current bold squares (units?) size? Which one is which? So that would be 20 Torque meters?
Thanks,
Robbie.
About the author
#2
No. Just keep them separate or delete one and expand the other, depending on your needs.
>> What's the best method for making a nice 90 degree curve? I've been trying for ages!
I don't really understand the question. Maybe try using the arch tool or the radial clone tool?
>> Lastly, what does this mean:
The first number is the 'snap to grid' setting that you can change in your preferences. The second number is how far apart the actual lines are that are showing in that viewport.
12/13/2007 (9:39 am)
>> Next, is there anyway to join two brushes together? And not affect textures etc.No. Just keep them separate or delete one and expand the other, depending on your needs.
>> What's the best method for making a nice 90 degree curve? I've been trying for ages!
I don't really understand the question. Maybe try using the arch tool or the radial clone tool?
>> Lastly, what does this mean:
The first number is the 'snap to grid' setting that you can change in your preferences. The second number is how far apart the actual lines are that are showing in that viewport.
Torque Owner Braveheart
http://www.rustycode.com/matt/Constructor.exe
As for the other questions, I still need help!
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Next, is there anyway to join two brushes together? And not affect textures etc.
What's the best method for making a nice 90 degree curve? I've been trying for ages!
Lastly, what does this mean:
Is that regarding the current bold squares (units?) size? Which one is which? So that would be 20 Torque meters?
Thanks,
Robbie.