Game Development Community

3ds files? and model program?

by Jonathan · in General Discussion · 12/07/2007 (2:55 pm) · 7 replies

Hello! I was wondering if it's time to buy torque, because I love it. the easy to use system and script.

yea, yea, the big question before I buy is if torque can handle .3ds files...

Yea I know that torque have it's own file system, but why haven't the developers made it so 3ds files work.
I have a .3ds to dts exporter... that I finde here in the forums, the exporter is a dos file or something like that, just drag and drop it on the "dos" exporter program, and you get a .dts file. but It have to much work.. :S

and what program do you use to model stuff to your projects "games"?

#1
12/07/2007 (3:10 pm)
Actually, there's a 3DSMax DTS exporter which you use from within Max.
#2
12/07/2007 (3:58 pm)
There is a 3rd party resource that will allow you to load in 3DS shapes as static objects. However if you really want all the cool bells and whistles for weapons, vehicles and characters (and their animations) you will need to use the Torque native DTS/DSQ formats which can be exported from a wide range of 3D applications.

Logan
#3
12/07/2007 (4:51 pm)
You could add-in the 3DS resource but I do not know if it us updated to TGE 1.5.2.

I also have horrible visions of people importing unoptimized high-poly TurboSquid models...
#4
12/07/2007 (5:58 pm)
The reason they haven't added .3ds files into the engine (I think) is the fact that you can edit 3ds files, while you can't DTS or DSQ
#5
12/07/2007 (6:28 pm)
There are programs on the market, that have plugins that allow you to import/work/export .dts.
#6
12/08/2007 (5:14 am)
Oh... thx everyone!

this will help me alot with the game development ^^

just waiting for my cash and then muhahah :)
#7
12/08/2007 (7:46 am)
Quote:The reason they haven't added .3ds files into the engine (I think) is the fact that you can edit 3ds files, while you can't DTS or DSQ

Well to be perfectly honest, .3ds is a depreicated bug filled format that hasn't been updated in years, add to that fact that not all applications read and write 3DS data properly (look out there, there's a seriously nasty potential for problems) and keep in mind that the 3DS format doesn't hold a lot of the information, isn't optimized for the engine and isn't capable of doing even a 10th of what DTS can do, its understandable that its not natively supported by the engine. Why would you want to support something that makes your tools look bad?

Logan