1.4.2 Rain/Snow
by SimU Group · in Torque Game Engine · 12/07/2007 (7:20 am) · 16 replies
Hello,
I'm trying to implement rain and/or snow using SDK 1.4.2 but following the documentation and tutorials shows nothing. Can someone refer me to a working tutorial or example?
Thanks.
I'm trying to implement rain and/or snow using SDK 1.4.2 but following the documentation and tutorials shows nothing. Can someone refer me to a working tutorial or example?
Thanks.
#2
server/script/myScript.cs
it must be referenced in games.cs: exec("./myScript.cs");
Check other exec like definitions.
Example script:
Then in your mission:
12/07/2007 (7:32 am)
You are going to need a server side script:server/script/myScript.cs
it must be referenced in games.cs: exec("./myScript.cs");
Check other exec like definitions.
Example script:
datablock AudioProfile(mySound)
{
filename = "~/data/sound/mySound.ogg";
description = AudioLooping2d;
};
datablock PrecipitationData(myPrecipitation)
{
soundProfile = "dustsound";
dropTexture = "~/data/environment/myDropParticle";
splashTexture = "~/data/environment/mySplashParticle";
dropSize = 20;
splashSize = 0;
useTrueBillboards = false;
splashMS = 250;
};Then in your mission:
new Precipitation(aNameHereIfYouWant) {
position = "264.912 -981.078 168.681";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "myPrecipitation";
minSpeed = "0.1";
maxSpeed = "0.25";
minMass = "0.8";
maxMass = "0.9";
maxTurbulence = "0.2";
turbulenceSpeed = "0.2";
rotateWithCamVel = "1";
useTurbulence = "0";
numDrops = "300";
boxWidth = "200";
boxHeight = "50";
};
#3
I do not get anything in the console. I also tried placing the "new Precipitation" call in a function that I explicitly called from the console and still nothing. No errors but nothing gets displayed on the screen. Echoing from inside this function also shows that it gets executed though.
I have tried copying the mission file of the environment demo that comes with torque and placed it into my game but it says the version is incorrect and can not load it.
12/07/2007 (12:06 pm)
Trying these links and the Stephan's code (changing the file names) still didn't work.I do not get anything in the console. I also tried placing the "new Precipitation" call in a function that I explicitly called from the console and still nothing. No errors but nothing gets displayed on the screen. Echoing from inside this function also shows that it gets executed though.
I have tried copying the mission file of the environment demo that comes with torque and placed it into my game but it says the version is incorrect and can not load it.
#4
I'm about sure you have either a compile error on the script (red lines in the console) or a mismatch on the datablock name.
I myself recently forgot to add the 'exec' statement in game.cs to have the precipitation working after an upgrade of our game editor. 8-/
Have you tried to simply move stuff from the demo into your folder?
You need images, the precipitation script and simply copy and paste the new precipitation declaration in your own mission. Check again in game.cs...
12/07/2007 (12:39 pm)
So, there is no compile error on the PrecipitationData script?I'm about sure you have either a compile error on the script (red lines in the console) or a mismatch on the datablock name.
I myself recently forgot to add the 'exec' statement in game.cs to have the precipitation working after an upgrade of our game editor. 8-/
Have you tried to simply move stuff from the demo into your folder?
You need images, the precipitation script and simply copy and paste the new precipitation declaration in your own mission. Check again in game.cs...
#5
12/07/2007 (12:47 pm)
Successful loading of myScript.cs from console.logLoading compiled script myMod/server/scripts/myScript.cs
#6
I am exec'ing the file with the datablocks in game.cs and included the new precipitation in the mission file I'm loading (and tried calling it directly from the console).
I tried copying the demo files as I stated above but they didn't work. I'm using the RTS pack and it said the mission file I copied was not compatible with it.
Are there restrictions to the type of textures we should use? I just copied over the ones in the demo and renamed the paths in your script sample.
12/08/2007 (2:57 am)
Previously I had errors that said "whatever" was not registered etc... but with the current scripts there are no compilation errors. And it does show the "Loading compiled script..." message.I am exec'ing the file with the datablocks in game.cs and included the new precipitation in the mission file I'm loading (and tried calling it directly from the console).
I tried copying the demo files as I stated above but they didn't work. I'm using the RTS pack and it said the mission file I copied was not compatible with it.
Are there restrictions to the type of textures we should use? I just copied over the ones in the demo and renamed the paths in your script sample.
#7
Mind posting the console.log?
12/08/2007 (3:07 am)
Quote:I'm using the RTS pack and it said the mission file I copied was not compatible with it.It is certainly calling a missing texture or shape.
Mind posting the console.log?
#8
--------- Initializing MOD: RTS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script SimU/server/scripts/audio/audioProfiles.cs.
Loading compiled script SimU/server/scripts/audio/player.cs.
Loading compiled script SimU/server/scripts/fx/player.cs.
Loading compiled script SimU/server/scripts/avatars/base.cs.
Loading compiled script SimU/data/shapes/player/player.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script SimU/server/scripts/avatars/player.cs.
Loading compiled script SimU/server/scripts/avatars/bot.cs.
Validation required for shape: SimU/data/shapes/bot/bot.dts
Loading compiled script SimU/server/scripts/avatars/rifleman.cs.
Validation required for shape: SimU/data/shapes/rifleman/rifleman.dts
SimU/server/scripts/avatars/rifleman.cs (40): Unable to instantiate non-conobject class studentBlock.
Loading compiled script SimU/server/scripts/avatars/shocker.cs.
Validation required for shape: SimU/data/shapes/shocker/shocker.dts
Loading compiled script SimU/server/scripts/core/centerPrint.cs.
Loading compiled script SimU/server/scripts/core/commands.cs.
Loading compiled script SimU/server/scripts/core/gameConnection.cs.
Loading compiled script SimU/server/scripts/core/item.cs.
Loading compiled script SimU/server/scripts/core/radiusDamage.cs.
Loading compiled script SimU/server/scripts/core/shapeBase.cs.
Loading compiled script SimU/server/scripts/core/teams.cs.
Loading compiled script SimU/server/scripts/core/triggers.cs.
Loading compiled script SimU/server/scripts/core/weapon.cs.
Loading compiled script SimU/server/scripts/core/stats.cs.
Loading compiled script SimU/server/scripts/core/buffs.cs.
Loading compiled script SimU/server/scripts/globals.cs.
Loading compiled script SimU/server/scripts/items/camera.cs.
Loading compiled script SimU/server/scripts/items/files.cs.
Loading compiled script SimU/server/scripts/items/crossbow.cs.
ParticleEmitterData(CrossbowBoltEmitter) velocityVariance > ejectionVelocity
Error: shape SimU/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Loading compiled script SimU/server/scripts/items/staticShape.cs.
Loading compiled script SimU/server/scripts/items/building.cs.
Loading compiled script simu/server/scripts/items/Buildings/AllBuildings.cs.
Loading compiled script simu/server/scripts/items/Buildings/Building.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script SimU/Server/Scripts/Items/Buildings/DormitoryBuilding.cs.
Validation required for shape: SimU/data/buildings/Dormitory.dts
Loading compiled script simu/server/scripts/items/Buildings/AcademicBuilding.cs.
Validation required for shape: SimU/data/buildings/library.dts
Loading compiled script simu/server/scripts/items/Buildings/EntertainmentBuilding.cs.
-----> compiled EntertainmentBuildings.cs
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/RuleCheck.cs.
Compiling ----> RuleCheck.cs
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/Routine/BuildingRule.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/Routine/AcademicRule.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/TacticsRules.cs.
Loading compiled script simu/server/scripts/items/Rules/BuildingsRules.cs.
Missing file: SimU/Server/Scripts/Items/JanitorsRule.cs!
Loading compiled script simu/server/scripts/items/Rules/StudentsRules.cs.
Validation required for shape: SimU/data/shapes/Swamp/TempleBuilding01.dts
Validation required for shape: SimU/data/shapes/Swamp/SwampTree05.dts
Loading compiled script SimU/server/scripts/items/students.cs.
Loading compiled script SimU/Server/Scripts/items/units.cs.
Loading compiled script SimU/server/scripts/core/game.cs.
Loading compiled script SimU/Server/scripts/fx/Serverenvironment.cs.
Loaded server environment file
Loading compiled script simu/client/Audio.cs.
Loading compiled script simu/client/AudioAssets.cs.
Object 'AudioGui' is not a member of the 'AudioDescription' data block class
Object 'ButtonClickSound' is not a member of the 'AudioDescription' data block class
Object 'Strating' is not a member of the 'AudioDescription' data block class
Loading compiled script SimU/data/terrains/grassland/propertyMap.cs.
Loading compiled script SimU/data/terrains/highplains/propertyMap.cs.
Warning, overwriting material properties for: grass
Warning, overwriting material properties for: patchy
--------- Initializing MOD: RTS Starter Kit: Client ---------
Creating simU buildings set:
1053
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1152x864x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: 256MB ATI Radeon X1300PRO x86/SSE2
Version: 2.0.5885 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
...
12/08/2007 (6:57 am)
Here it is. The file with the datablock is ServerEnvironment.cs--------- Initializing MOD: RTS Starter Kit: Server ---------
Loading compiled script common/server/audio.cs.
Loading compiled script common/server/server.cs.
Loading compiled script common/server/message.cs.
Loading compiled script common/server/commands.cs.
Loading compiled script common/server/missionInfo.cs.
Loading compiled script common/server/missionLoad.cs.
Loading compiled script common/server/missionDownload.cs.
Loading compiled script common/server/clientConnection.cs.
Loading compiled script common/server/kickban.cs.
Loading compiled script common/server/game.cs.
Loading compiled script SimU/server/scripts/audio/audioProfiles.cs.
Loading compiled script SimU/server/scripts/audio/player.cs.
Loading compiled script SimU/server/scripts/fx/player.cs.
Loading compiled script SimU/server/scripts/avatars/base.cs.
Loading compiled script SimU/data/shapes/player/player.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script SimU/server/scripts/avatars/player.cs.
Loading compiled script SimU/server/scripts/avatars/bot.cs.
Validation required for shape: SimU/data/shapes/bot/bot.dts
Loading compiled script SimU/server/scripts/avatars/rifleman.cs.
Validation required for shape: SimU/data/shapes/rifleman/rifleman.dts
SimU/server/scripts/avatars/rifleman.cs (40): Unable to instantiate non-conobject class studentBlock.
Loading compiled script SimU/server/scripts/avatars/shocker.cs.
Validation required for shape: SimU/data/shapes/shocker/shocker.dts
Loading compiled script SimU/server/scripts/core/centerPrint.cs.
Loading compiled script SimU/server/scripts/core/commands.cs.
Loading compiled script SimU/server/scripts/core/gameConnection.cs.
Loading compiled script SimU/server/scripts/core/item.cs.
Loading compiled script SimU/server/scripts/core/radiusDamage.cs.
Loading compiled script SimU/server/scripts/core/shapeBase.cs.
Loading compiled script SimU/server/scripts/core/teams.cs.
Loading compiled script SimU/server/scripts/core/triggers.cs.
Loading compiled script SimU/server/scripts/core/weapon.cs.
Loading compiled script SimU/server/scripts/core/stats.cs.
Loading compiled script SimU/server/scripts/core/buffs.cs.
Loading compiled script SimU/server/scripts/globals.cs.
Loading compiled script SimU/server/scripts/items/camera.cs.
Loading compiled script SimU/server/scripts/items/files.cs.
Loading compiled script SimU/server/scripts/items/crossbow.cs.
ParticleEmitterData(CrossbowBoltEmitter) velocityVariance > ejectionVelocity
Error: shape SimU/data/shapes/crossbow/ammo.dts-collision detail 0 (Collision-3) bounds box invalid!
Loading compiled script SimU/server/scripts/items/staticShape.cs.
Loading compiled script SimU/server/scripts/items/building.cs.
Loading compiled script simu/server/scripts/items/Buildings/AllBuildings.cs.
Loading compiled script simu/server/scripts/items/Buildings/Building.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script SimU/Server/Scripts/Items/Buildings/DormitoryBuilding.cs.
Validation required for shape: SimU/data/buildings/Dormitory.dts
Loading compiled script simu/server/scripts/items/Buildings/AcademicBuilding.cs.
Validation required for shape: SimU/data/buildings/library.dts
Loading compiled script simu/server/scripts/items/Buildings/EntertainmentBuilding.cs.
-----> compiled EntertainmentBuildings.cs
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/RuleCheck.cs.
Compiling ----> RuleCheck.cs
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/Routine/BuildingRule.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/Routine/AcademicRule.cs.
Validation required for shape: SimU/data/shapes/player/player.dts
Loading compiled script simu/server/scripts/items/Rules/TacticsRules.cs.
Loading compiled script simu/server/scripts/items/Rules/BuildingsRules.cs.
Missing file: SimU/Server/Scripts/Items/JanitorsRule.cs!
Loading compiled script simu/server/scripts/items/Rules/StudentsRules.cs.
Validation required for shape: SimU/data/shapes/Swamp/TempleBuilding01.dts
Validation required for shape: SimU/data/shapes/Swamp/SwampTree05.dts
Loading compiled script SimU/server/scripts/items/students.cs.
Loading compiled script SimU/Server/Scripts/items/units.cs.
Loading compiled script SimU/server/scripts/core/game.cs.
Loading compiled script SimU/Server/scripts/fx/Serverenvironment.cs.
Loaded server environment file
Loading compiled script simu/client/Audio.cs.
Loading compiled script simu/client/AudioAssets.cs.
Object 'AudioGui' is not a member of the 'AudioDescription' data block class
Object 'ButtonClickSound' is not a member of the 'AudioDescription' data block class
Object 'Strating' is not a member of the 'AudioDescription' data block class
Loading compiled script SimU/data/terrains/grassland/propertyMap.cs.
Loading compiled script SimU/data/terrains/highplains/propertyMap.cs.
Warning, overwriting material properties for: grass
Warning, overwriting material properties for: patchy
--------- Initializing MOD: RTS Starter Kit: Client ---------
Creating simU buildings set:
1053
Loading compiled script common/client/message.cs.
Loading compiled script common/client/mission.cs.
Loading compiled script common/client/missionDownload.cs.
Loading compiled script common/client/actionMap.cs.
Loading compiled script common/editor/editor.cs.
Loading compiled script common/client/scriptDoc.cs.
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device not detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 1152x864x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: 256MB ATI Radeon X1300PRO x86/SSE2
Version: 2.0.5885 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1
Loading compiled script common/ui/defaultProfiles.cs.
Loading compiled script common/ui/GuiEditorGui.gui.
Loading compiled script common/ui/ConsoleDlg.gui.
Loading compiled script common/ui/InspectDlg.gui.
Loading compiled script common/ui/InspectAddFieldDlg.gui.
Loading compiled script common/ui/LoadFileDlg.gui.
Loading compiled script common/ui/SaveFileDlg.gui.
Loading compiled script common/ui/MessageBoxOkDlg.gui.
Loading compiled script common/ui/MessageBoxYesNoDlg.gui.
Loading compiled script common/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script common/ui/MessagePopupDlg.gui.
Loading compiled script common/ui/HelpDlg.gui.
Loading compiled script common/ui/RecordingsDlg.gui.
Loading compiled script common/ui/NetGraphGui.gui.
Loading compiled script common/client/metrics.cs.
Loading compiled script common/ui/FrameOverlayGui.gui.
Loading compiled script common/client/messageBox.cs.
Loading compiled script common/client/screenshot.cs.
Loading compiled script common/client/cursor.cs.
Loading compiled script common/client/help.cs.
Loading compiled script common/client/recordings.cs.
...
#9
Missing file: SimU/Server/Scripts/Items/JanitorsRule.cs
SimU/server/scripts/avatars/rifleman.cs (40): Unable to instantiate non-conobject class studentBlock.
12/08/2007 (7:11 am)
I noticed these errors...Missing file: SimU/Server/Scripts/Items/JanitorsRule.cs
SimU/server/scripts/avatars/rifleman.cs (40): Unable to instantiate non-conobject class studentBlock.
#10
I suppose rifleman is related to some kind of a player or AI class, so it is not relevant with environment.
Which script is related to the rain effect?
Edit: sorry I missed that point.
12/08/2007 (7:56 am)
What's in this script JanitorsRule?I suppose rifleman is related to some kind of a player or AI class, so it is not relevant with environment.
Which script is related to the rain effect?
Edit: sorry I missed that point.
Quote:Here it is. The file with the datablock is ServerEnvironment.cs
#11
So, there may be a problem with image it is looking for?
Is the script looking like the same I have shown?
12/08/2007 (8:05 am)
Loading compiled script SimU/Server/scripts/fx/Serverenvironment.cs. Loaded server environment fileSo, yes it seems to be loaded.
So, there may be a problem with image it is looking for?
Is the script looking like the same I have shown?
#12
The missing files are unrelated to the environment, just AI rules.
This is the datablock in ServerEnvironment.cs:
datablock PrecipitationData(HeavyRain2)
{
dropTexture = "~/data/environment/mist";
splashTexture = "~/data/environment/mist2";
dropSize = 10;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 250;
};
And this is a function that create it, in Environment.cs:
function startRain()
{
new Precipitation(aNameHereIfYouWant) {
position = "264.912 -981.078 168.681";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "HeavyRain2";
minSpeed = "0.1";
maxSpeed = "0.25";
minMass = "0.8";
maxMass = "0.9";
maxTurbulence = "0.2";
turbulenceSpeed = "0.2";
rotateWithCamVel = "1";
useTurbulence = "0";
numDrops = "300";
boxWidth = "200";
boxHeight = "50";
};
}
Another copy of this "new" is in the mission file.
12/08/2007 (9:07 am)
That was the console.log. It is too large to fit in here, so I had to clip it (it does not have the word environment after the last line pasted here). The missing files are unrelated to the environment, just AI rules.
This is the datablock in ServerEnvironment.cs:
datablock PrecipitationData(HeavyRain2)
{
dropTexture = "~/data/environment/mist";
splashTexture = "~/data/environment/mist2";
dropSize = 10;
splashSize = 0.1;
useTrueBillboards = false;
splashMS = 250;
};
And this is a function that create it, in Environment.cs:
function startRain()
{
new Precipitation(aNameHereIfYouWant) {
position = "264.912 -981.078 168.681";
rotation = "1 0 0 0";
scale = "1 1 1";
dataBlock = "HeavyRain2";
minSpeed = "0.1";
maxSpeed = "0.25";
minMass = "0.8";
maxMass = "0.9";
maxTurbulence = "0.2";
turbulenceSpeed = "0.2";
rotateWithCamVel = "1";
useTurbulence = "0";
numDrops = "300";
boxWidth = "200";
boxHeight = "50";
};
}
Another copy of this "new" is in the mission file.
#13
Does the mission includes it as a function too?
I'll a give a check with your settings in a couple of hours anyway.
12/08/2007 (10:08 am)
The new Precipitation does not need to be in a script file, only in the mission, so you can remove it.Does the mission includes it as a function too?
I'll a give a check with your settings in a couple of hours anyway.
#14
Tested with my 1.42, it works. Rain isn't very easy to see though.
12/08/2007 (12:50 pm)
Quick check on your side: do you have the "Precipitation" listed in the mission when viewing in the Editor (F11)?Tested with my 1.42, it works. Rain isn't very easy to see though.
#15
The DML file I'm using only as a single filename without an extension, is this correct?
12/09/2007 (1:15 am)
I see the rain as a single point called "aNameHereIfYouWant" but I don't see any rain.The DML file I'm using only as a single filename without an extension, is this correct?
#16
If you can see the Precipitation object, it should be likely to work.
Try coloring the mist particles in black and check again.
12/09/2007 (1:21 am)
There is no .dml needed. I tested yesterday with only 2 .pngs.If you can see the Precipitation object, it should be likely to work.
Try coloring the mist particles in black and check again.
Torque Owner Brian Wilson
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=6804
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