Clone() causes console error
by Wenceslao Villanueva Jr. · in Torque Game Builder · 12/07/2007 (12:18 am) · 2 replies
I'm generating puzzle pieces for my puzzle game. The way I do it is define 1 puzzle piece in the scene for each type (total 5) and then from there when I generate my board I simply clone(true); the puzzle piece and then set it's position and what not. Everything seems to work just fine but I get this error in the console when ever I run my game:
Con::execute - 0 has no namespace: onRemoveFromScene
The only issue it's causing for me right now is that my game hangs for a few seconds every time I start it while the console spits out 132 of these (My board is 11 x 12).
Is there something I am doing incorrectly or missing some sort of initialization after I clone?
Con::execute - 0 has no namespace: onRemoveFromScene
The only issue it's causing for me right now is that my game hangs for a few seconds every time I start it while the console spits out 132 of these (My board is 11 x 12).
Is there something I am doing incorrectly or missing some sort of initialization after I clone?
Torque Owner Gabriel Notman
It appears to be a bug which results in reporting an error unnecessarily, resulting in console spam.
I got around this by instantiating a new object and then using the copy function as described below:
tdn.garagegames.com/wiki/TGB/Reference:_t2dSceneObject_Other_Methods#copy.28.25o...
Gabriel