Help! With Model Packs Anyone?
by XxXChrisGXxX · in Torque Game Engine · 12/06/2007 (10:43 pm) · 9 replies
I just recently figure TGE out, and how to compile it, i bought several model packs (i enjoyed the demo that much) and was wondering where do i install these files, the read me file with the model packs doesnt give in-dept detail do i install them to the tutorial.base folder? the read file says shapes file, mission file, but there are many of those folders in different dirrectories.
I was also wonder how do i install the RTS Starter Kit, how would i compile it with Visual C++ 2005?
Thanks for whoever answers one of the two main questions i have, much appreciated.
-Christopher
I was also wonder how do i install the RTS Starter Kit, how would i compile it with Visual C++ 2005?
Thanks for whoever answers one of the two main questions i have, much appreciated.
-Christopher
#2
12/07/2007 (8:13 am)
I just want to generally know were to plug these files into whether it be tutorial.base? or some other file?
#3
12/07/2007 (8:20 am)
It depends on the pack. If it is a DIF pack, you should put your DIF's and textures in the interiors directory. If they are static shapes, then the shapes directory. Same for animated DTS's, though you will also have to add the animation datablocks.
#4
12/07/2007 (8:34 am)
I completely understand that proportion, but there are many shape directories, and etc., what i want to know for me to use these packs in Torque i was wondering which MAIN directory meaning the directory the Torque Game Engine will look for them? for example fps folder carries sub directories named shapes,terrain,etc, so does some other main folders which folder do i reffer to?
#5
12/07/2007 (8:36 am)
It depends on which mod you load. If you're using tutorial.base as your starting point, for example, you'd put them in there.
#6
12/07/2007 (8:42 am)
Ok, is tutorial.base the same as the Torque exe? and if not, then how do i locate the correct folder for Torque's exe?
#7
12/07/2007 (8:46 am)
Let's say i refer to Barrel's & Crates Mini Pack, here's a simple copy and paste of what it explains, "To access the objects simply put all the DTS and texture files in your Shapes directory or a folder within that directory" ok, if tutorial.base is the main file for torque then it would end up in those sub directories? or another folder?
#8
The shapes directory it is talking about is would be inside the tutorial.base/data/ folder. Place it in there or create a directory in there to make it a cleaner structure. Then you can access it once you start Torque using tutorial.base as your mod reference.
But I would definitely recommend doing the getting started tutorial. It will answer most of these questions.
12/07/2007 (8:49 am)
Your mod folder (say tutorial.base) is the active project directory. You change this in main.cs or with the -mod command line option. I would recommend going through the getting started tutorial that came with Torque.The shapes directory it is talking about is would be inside the tutorial.base/data/ folder. Place it in there or create a directory in there to make it a cleaner structure. Then you can access it once you start Torque using tutorial.base as your mod reference.
But I would definitely recommend doing the getting started tutorial. It will answer most of these questions.
#9
12/07/2007 (8:52 am)
Ok, thanks alot David.
Torque Owner Robert Brower