Recruits needed for Volunteer ski game
by Jonathan O\\\'Donoghue · in Jobs · 12/06/2007 (3:07 pm) · 9 replies
My name is Jonathan and my team are currently looking for 3d artists and a level designer. Here are some rough drawings the concept artist has done so far:


Project name: Undecided
Team name: Dagda
Brief description:
A 3D ski game that is based on speed and racing the slope, to start with it will be you against the computer. The current aim is to make one level or slope, with 1/2 characters and getting that complete and playable.
Target aim
To have a good playable demo, for expansion later to more slopes and characters and into multiplayer.
Compensation:
Volunteer game , you get out of it what you put in.
Technology:
Torque Game Engine Advanced (TGEA) which includes normal maps and most of the latest shaders for you potential artists.
Talent needed:
1 Level Designer - A background with Torque a plus but not essential
1 3D artist - Good modelling skills, unwrap and texture
Animator - We need a decent animator specifically, we have riggers already.
Team structure:
We have so far:
1 Game Designer/3d Artist
2 Programmers
1 Concept Artist
1 3d Character Artist
Contacts:
subedei7@gmail.com
Additional Info:
More information can be given on request to serious applicants.[/b]


Project name: Undecided
Team name: Dagda
Brief description:
A 3D ski game that is based on speed and racing the slope, to start with it will be you against the computer. The current aim is to make one level or slope, with 1/2 characters and getting that complete and playable.
Target aim
To have a good playable demo, for expansion later to more slopes and characters and into multiplayer.
Compensation:
Volunteer game , you get out of it what you put in.
Technology:
Torque Game Engine Advanced (TGEA) which includes normal maps and most of the latest shaders for you potential artists.
Talent needed:
1 Level Designer - A background with Torque a plus but not essential
1 3D artist - Good modelling skills, unwrap and texture
Animator - We need a decent animator specifically, we have riggers already.
Team structure:
We have so far:
1 Game Designer/3d Artist
2 Programmers
1 Concept Artist
1 3d Character Artist
Contacts:
subedei7@gmail.com
Additional Info:
More information can be given on request to serious applicants.[/b]
#2

Still looking for an animator and 1/2 3d artists.
12/10/2007 (4:21 pm)
Our concept artist just did these:
Still looking for an animator and 1/2 3d artists.
#3
12/11/2007 (7:56 am)
Nice concept art! I hope you find a great teammate. This looks sweet already at the concept stage!
#4
12/12/2007 (11:01 am)
Thanks alot David, encouragement is as good as members, well nearly ;). Anyways, still looking for an animator and 1/2 3d artist, all applicants welcome.
#5

Still recruiting for animators and 3d artists.
12/14/2007 (7:58 am)
More concepts from the concept artist:
Still recruiting for animators and 3d artists.
#6
Ok more concepts by the concept artist. We only have one position left, for an animator.
12/15/2007 (7:32 am)
Ok more concepts by the concept artist. We only have one position left, for an animator.Ok more concepts by the concept artist. We only have one position left, for an animator.
#7
Business Manager:
Responsible for overseeing the business side of things. Basically to
make this a better learning experience by going through the business
side of it with us aswell and to be sure we have done our homework if
that ever elusive publishing deal does come around.

12/20/2007 (9:50 am)
We are still looking for animator and now we are also looking for a business manager:Business Manager:
Responsible for overseeing the business side of things. Basically to
make this a better learning experience by going through the business
side of it with us aswell and to be sure we have done our homework if
that ever elusive publishing deal does come around.

#8
We are also looking for another 3d modeller to work on background buildings such as log cabins. These are to be made and textured as 3d models with collision to be added afterwards.
Here is some new eye candy.



All enquiries to: barrygallagher@bg-cv.com
02/13/2008 (11:03 am)
We are currently actively seeking coders for work on the control mechanics of the skier (left,right,jump,friction etc). We are using the TGEA engine which is a commerical engine, meaning it costs money to use. We have no qualms buying the engine for dedicated, qualified applicants and will readily do so.We are also looking for another 3d modeller to work on background buildings such as log cabins. These are to be made and textured as 3d models with collision to be added afterwards.
Here is some new eye candy.



All enquiries to: barrygallagher@bg-cv.com
#9
02/18/2008 (11:24 am)
Still looking for a coder..
Jonathan O\\\'Donoghue