My Christmas Wish List
by Zilla · in Torque X 2D · 12/06/2007 (2:27 pm) · 4 replies
I know that I should not double post, but the following questions never got a single answer in the platformer forum and so my hope for Christmas is that this forum is much better attended:
Mounted Mountains
The background of my level is a tilemap.
I was mounting this tilemap on an existing and fully functioning scroller.
The scroller moves, but the tilemap doesn't.
Paint it white
I want to have a white background in the whole level.
I tried to add
in the Draw() method. But either it doesn't paint the background white or the "foreground" is white, too.
Slide Animation
I was analyzing the completed PlatformerDemo level and didn't see how and where the slideAnimation (NOT the slidedownAnimation) and the slide_to_idleAnimation are used.
How can I trigger them in TXB that the player slides when it lands on a surface?
I know that I can apply the CollisionMaterial "SlipperySurface" to a platform, and the player slides over it but it will not do this with the slideAnimation. How can I do this?
Merry Christmas to everyone!
Mounted Mountains
The background of my level is a tilemap.
I was mounting this tilemap on an existing and fully functioning scroller.
The scroller moves, but the tilemap doesn't.
Paint it white
I want to have a white background in the whole level.
I tried to add
base.GraphicsDeviceManager.GraphicsDevice.Clear(Color.White);
in the Draw() method. But either it doesn't paint the background white or the "foreground" is white, too.
Slide Animation
I was analyzing the completed PlatformerDemo level and didn't see how and where the slideAnimation (NOT the slidedownAnimation) and the slide_to_idleAnimation are used.
How can I trigger them in TXB that the player slides when it lands on a surface?
I know that I can apply the CollisionMaterial "SlipperySurface" to a platform, and the player slides over it but it will not do this with the slideAnimation. How can I do this?
Merry Christmas to everyone!
#2
The scroller moves/behaves how it should but the tilemap isn't following.
Sorry, I don't understand this question...
12/06/2007 (2:37 pm)
@DanThe scroller moves/behaves how it should but the tilemap isn't following.
Quote:Or are you expecting the tilemap to have scroller functionality when it's mounted to a scroller?
Sorry, I don't understand this question...
#3
For the clear color, check out torqueSettings.xml in the same directory as Game.cs There's a tag that sets the clear color. I think torque is trumping your call to .clear() with it's own.
I'm not familiar with the platformer demo so i can't help much there.
12/06/2007 (4:28 pm)
@Zilla: In a round about way he is saying that mount points on a scroller stay still even while the image in the scroller moves. Scroller's just don't scroll mounted objects.For the clear color, check out torqueSettings.xml in the same directory as Game.cs There's a tag that sets the clear color. I think torque is trumping your call to .clear() with it's own.
<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <TorqueEngineSettings> <UseFixedTimeStep>true</UseFixedTimeStep> <EnableAudio>false</EnableAudio> <GraphicsClearSettings> <ClearColor valueOf="Microsoft.Xna.Framework.Graphics.Color.Black"/> </GraphicsClearSettings> ...
I'm not familiar with the platformer demo so i can't help much there.
Torque Owner Dan Maruschak