Using my fbx characters in TGEA
by Kiyaku · in Game Design and Creative Issues · 12/06/2007 (10:57 am) · 1 replies
Hi
I have a lot of characters in FBX format, complete with skeletons and animation.
What is the easiest, quickest path to get these characters into ready to go DTS, with the skeleton and animation all intact
Thanks!
I have a lot of characters in FBX format, complete with skeletons and animation.
What is the easiest, quickest path to get these characters into ready to go DTS, with the skeleton and animation all intact
Thanks!
Associate David Montgomery-Blake
David MontgomeryBlake
Check out the DTS Exporter information. Pick a modeling application that supports DTS export and loading FBX files. Get them into the application and make sure to modify the setups as needed (the best resource is the 3DS Max setup information on DTS models available on TDN, IMO). Then export them.