Game Development Community

Using my fbx characters in TGEA

by Kiyaku · in Game Design and Creative Issues · 12/06/2007 (10:57 am) · 1 replies

Hi

I have a lot of characters in FBX format, complete with skeletons and animation.

What is the easiest, quickest path to get these characters into ready to go DTS, with the skeleton and animation all intact

Thanks!

#1
12/06/2007 (11:08 am)
There is no direct path and one can only hope they are setup correctly already.

Check out the DTS Exporter information. Pick a modeling application that supports DTS export and loading FBX files. Get them into the application and make sure to modify the setups as needed (the best resource is the 3DS Max setup information on DTS models available on TDN, IMO). Then export them.