WaterBlock:: envmapintensity != 0 && wavemagnitude == 0 broken
by Edward F. Maurina III · in Torque Game Engine · 09/04/2002 (10:25 pm) · 1 replies
When creating a waterblock with
envmapintensity != 0 AND
wavemagnitude == 0
The envmaptexture moves like there were still waves.
I'll look into how to fix this and get back to this thread. It may be a while though.
envmapintensity != 0 AND
wavemagnitude == 0
The envmaptexture moves like there were still waves.
I'll look into how to fix this and get back to this thread. It may be a while though.
About the author
Associate Melv May
That's one of the fixes I've included in my improved water engine. The pertubation of the environment map is
directly linked to the surface pertubation and can be made static.
New Water Engine
- Melv.