Collision detection with ground/dif?
by James Bourke · in Torque Game Engine Advanced · 12/03/2007 (3:57 pm) · 1 replies
Hello, I've created a flying vehicle and the model collides with the ground and other objects in game but I only recieve an onCollision call when the airplane collides with other dts models. How do you detect a ground collision or collision with a dif model?
Torque Owner Ivan Mandzhukov
Liman3D
i think there was a timer (contactTimer), that counts ticks when you're over the ground, if contactTimer>0 then you're flying.