Game Development Community

Strange Performance Drop and Pixelation in 1.5.0 (3D)

by John Kanalakis · in Torque X 2D · 12/02/2007 (11:13 am) · 5 replies

This is very strange. After installing the latest 3D version of Torque X Pro, v 1.5.0.0, I have noticed a significant performance drop as well as obvious pixelation. With no changes to the StarterGame template, the GGLogo sprite moves about 1/10th as fast when the arrow keys are pressed.

Stange Pixelation with 1.5.0.0
www.envygames.com/share/strange1.jpg
Normal Rendering with 1.0.5.1
www.envygames.com/share/strange2.jpg
Any compiler optimizations I need to be aware of? The 3D demo games are equally slow. It can't be hardware or operating system issue since the 1.0.5.1 version still works perfectly fine.

I'm open to any ideas.

John K.

About the author

John Kanalakis is the owner of EnvyGames, an independent game development studio in Silicon Valley that produces games and tools for Xbox 360, Windows, and the Web.


#1
12/02/2007 (11:20 am)
Update - I added the SimulateFences property to the the torqueSettings.xml and the movement performance is somewhat better. Rendering still looks bad.

Again this is new to Torque X 1.5, 1.0 still runs perfectly smoothe and clear.

Video Card: nVidia GeForce Go 7800 GTX on a Dell XPS M170.

John K.
#2
12/04/2007 (5:40 pm)
I noted the same thing here.
#3
12/04/2007 (7:57 pm)
Kzoink, does the performance improve any when you add the true element under the tag within the torqueSettings.xml file? For me, it speeds things up, but stll looks jagged. Also, I found it strange that new StarterGame 2D has horrible performance, while the LightSample2D demo is really fast and great looking. There has to be something wrong with the default effect rendering. Like you, I'm running on a top-of-the-line PC, so hardware can't be the issue.

John K.
#4
12/05/2007 (3:15 pm)
As I posted in the other thread, I am seeing the same behavior as you. That option does wonders.
#5
03/10/2008 (1:34 pm)
Just so that when people come looking for answers here, the pixellation solution is here.

Can't wait for the search to work :)