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How to start?

by Martin M · in Torque X 2D · 11/30/2007 (2:17 pm) · 2 replies

Heya!
I'd like to try developing with TorqueX and have a few questions about it:

Today i downloaded the 1.5 Version of TorqueX, but the documentation did not include the T3D Namespace, any place i can get that?
Is there some tutorial/Starter/Sample arround for simple FirstPerson stuff? And if so.. is there a 'good' editor arround for doing 3D Indoor environments? (Like UNrealEd or something..).
And last - is TorqueX supposed to be XNA2 compatible?

Thanks in advance and sorry for the maybe stupid questions, but unfortunately i have not found the answers here yet ><

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#1
11/30/2007 (2:25 pm)
The 3D engine was just recently released (yesterday, I believe) and is currently in Beta. It is not XNA 2.0 compatible since 2.0 was recently released itself. The developers wanted to get it into our hands for the beta. The documentation should have been included, though.

TorqueX uses polysoup collision, so you should use XNA 3D models (.X and .FBX). I believe Blender has .X exporters and is free. I'm not sure if Wings3D or other free modeling packages support them.
#2
11/30/2007 (2:36 pm)
Yuck.. then i was faster than expected *G*
I though the 3D stuff would be arround for quite a while - so sorry for those questions, most of it is clear then now *G*