XBOX 360 and black screen
by Sean T. Boyette · in Torque X 2D · 11/30/2007 (10:56 am) · 13 replies
I just tried to deploy to the 360, a 3d project and the FPSdemo, and 2D Projects.
All of the projects resultin a black screen once the game is lunched on the 360 - is the 360 currently supported?
Is this because of the key issue.
Note, I do hear the sounds of the menu page for the FPSdemo and the 2d platformer sounds.
All of the projects resultin a black screen once the game is lunched on the 360 - is the 360 currently supported?
Is this because of the key issue.
Note, I do hear the sounds of the menu page for the FPSdemo and the 2d platformer sounds.
About the author
#2
Sean
11/30/2007 (11:12 am)
Yup caught it, just was doing what stephen asked to kill the off topicness on the announcement thread.Sean
#4
12/03/2007 (6:21 pm)
Yeah, I have been having the same issue specifically when I convert the FPS sample to xbox. I haven't tried the other samples yet.
#6
12/04/2007 (5:38 pm)
Any news?
#7
2d or 3d?
12/13/2007 (7:43 am)
Does anyone else have a similar issue - or a resolution to deployements to the xbox?2d or 3d?
#8
12/15/2007 (5:52 pm)
I have also had this issue with the 3d component. A 2D splash screen using a bitmap seems to show up okay, but the Xbox 360 will not display a GUISceneView. I am using no XML as I still get a 'TorqueXmlDeserializer_.SetFieldOrProperty' error.
#9
01/12/2008 (5:20 pm)
I hate to seem impatient, but is there any more information on this issue?
#10
John K.
01/30/2008 (9:07 am)
I've been able to reproduce it and am looking into it. It should be fixed in the next release.John K.
#11
03/08/2008 (12:52 pm)
Is the next release available yet? I am having the same problem and am anxious to test this on the 360.
#12
What I learned:
-the game is running properly, just not showing up
-not even the clear color is getting drawn, though you can get this to show by disabling in torqueSettings.xml (obviously, change the clear color to something other than black to get it to show)
-I found that by noticing that TorqueEngineComponent was doing postProcessor stuff when I didn't expect it to.
-I don't understand the _mainRenderTarget stuff yet, but it doesn't have an Instance most of the time, when I think it should...
So, I can now get a lovely Green or Blue screen instead of a black one... :)
If anyone has any leads on this, let me know. I'll probably look at it again later.
03/09/2008 (3:47 pm)
Spent an hour looking through the code trying to figure out why the black screen happens.What I learned:
-the game is running properly, just not showing up
-not even the clear color is getting drawn, though you can get this to show by disabling
-I found that by noticing that TorqueEngineComponent was doing postProcessor stuff when I didn't expect it to.
-I don't understand the _mainRenderTarget stuff yet, but it doesn't have an Instance most of the time, when I think it should...
So, I can now get a lovely Green or Blue screen instead of a black one... :)
If anyone has any leads on this, let me know. I'll probably look at it again later.
#13
05/21/2008 (1:46 am)
This seems similar to my PC purple screen crash. I can here everything, i can still move him around and stuff (not see). It happens whenever i minimise the screen and bring it back up.
Associate David Montgomery-Blake
David MontgomeryBlake
Eric Fritz noted that
EDIT:
And, yes, I know you're creating another topic on the subject so that you can get a response to the issue rather than scanning the announcement topic. I just didn't know if you caught Eric's reply.