Debugging options and commands ?
by Browser_ice · in Torque Game Engine · 11/30/2007 (8:20 am) · 2 replies
I want to know how can I debug TGE 1.5.* to find out any performance issues related to terrain, DTS/DIF, polygons, ... so I could improve them.
I am not talking about debugging code. I have no access to codes. I only care about issues on the graphic side related to polygons.
So is it possible (and how) to have something like :
- a polygon count on the screen
- viewing in wireframe instead of polygon filled
- frames per seconds
...
I am not talking about debugging code. I have no access to codes. I only care about issues on the graphic side related to polygons.
So is it possible (and how) to have something like :
- a polygon count on the screen
- viewing in wireframe instead of polygon filled
- frames per seconds
...
#2
metrics(debug);
There are other metrics commands.
Most of them do extra things with a "debug" build that likely isn't available without the source code license.
12/08/2007 (4:25 pm)
In the console, try metrics(debug);
There are other metrics commands.
Most of them do extra things with a "debug" build that likely isn't available without the source code license.
Browser_ice