Game Development Community

Animation Export Issue

by Viren Thambidorai · in Artist Corner · 11/30/2007 (4:52 am) · 1 replies

Hi,

If anyone has a solution to these please leme know.

1) I want to export and character riding a bicycle as one single mesh. I could have done this if my character was not rigged seprately. AS I understand in the case of character exports, the DTS exporter expects to have only one single mesh. I tried to link the bicycle to the character mesh as well but this does not work.

2) Can I add animations onto a mesh exported as vehicle? If yes then can you please tell me know in brief how to go about doing it.

Btw I am using Max 9 and TGEA

Thanks

#1
11/30/2007 (5:16 am)
Hi, you can export the man and bike as one single dts, they do not need to be one mesh inside max.
I would create the human as one mesh and the bike in parts as the need to turn (wheels) or handle etc. Anyhow rig the human with a biped and for the bike use dummys. Its kind of complicated to explain, but it works.
So to 1) No, you can export as many meshes as you want.