Fullscreen in editor
by PeterB · in Torque Game Builder · 11/29/2007 (10:11 pm) · 11 replies
After installing parallels on my Intel Mac, my copy of Torque on the Windows side is a bit messed up. Even on the bootcamp side.
Now the Torque level editor is in fullscreen mode to the point where the edges are cut off. So I can't select File, Edit, View, etc.
I'm used to running the editor in windowed mode. Where can I manually edit (the script) the screen size of the editor, such as it's window size and whether or not it's fullscreen. I know how to do so for when you run the actual game. But not the editor.
Now the Torque level editor is in fullscreen mode to the point where the edges are cut off. So I can't select File, Edit, View, etc.
I'm used to running the editor in windowed mode. Where can I manually edit (the script) the screen size of the editor, such as it's window size and whether or not it's fullscreen. I know how to do so for when you run the actual game. But not the editor.
About the author
#2
1) try opening the console (ctrl-tilde) and entering "togglefullscreen();". If it won't do it, proceed to step 2.
2) open options dialog by entering "canvas.pushdialog(optionsdlg);". Then close console (ctrl-tilde or is it just tilde?).
3) In the options dialog, change the mode from "OpenGL" to "D3D" or vice-versa. Click "OK".
4) Re-open console then enter "togglefullscreen();". It should work this time. Close TGB and re-open and it should be okay.
@GG: I believe this problem is a result of not doing Q/A on a wide array of different machines. It has to do with the new sizeable TGB interface and incompatabilities with graphics cards.
11/30/2007 (2:17 pm)
This is a problem that frequently messes up my students. Here are some keys to solving it:1) try opening the console (ctrl-tilde) and entering "togglefullscreen();". If it won't do it, proceed to step 2.
2) open options dialog by entering "canvas.pushdialog(optionsdlg);". Then close console (ctrl-tilde or is it just tilde?).
3) In the options dialog, change the mode from "OpenGL" to "D3D" or vice-versa. Click "OK".
4) Re-open console then enter "togglefullscreen();". It should work this time. Close TGB and re-open and it should be okay.
@GG: I believe this problem is a result of not doing Q/A on a wide array of different machines. It has to do with the new sizeable TGB interface and incompatabilities with graphics cards.
#3
1.) Open console with tilde ( ' ) key.
2.) Paste this line into console: setScreenMode(960, 600, "Default", false);
3.) Hit enter.
You could change up the resolution if you wanted to.
11/30/2007 (5:03 pm)
What Spider has suggested should work, but in light of the many times that I have said that while programming, I will throw out another possible solution:1.) Open console with tilde ( ' ) key.
2.) Paste this line into console: setScreenMode(960, 600, "Default", false);
3.) Hit enter.
You could change up the resolution if you wanted to.
#4
Greg
11/30/2007 (5:36 pm)
Speaking for myself, I can programmatically get it windowed mode when running a level, using a combination of the ways you suggested above. However, it is the editor itself that is running in fullscreen, and there is no access to the console when in the editor, unless I am missing something.Greg
#5
11/30/2007 (5:42 pm)
I just mentioned this in another thread, but maybe you can manually adjust things in C:\Documents and Settings\ACCOUNTNAME\Application Data\GarageGames\TorqueGameBuilder\commonPrefs.cs.
#6
I can access the console in the level builder in version 1.1.3. Perhaps that's different in the latest version?
11/30/2007 (5:48 pm)
Quote:and there is no access to the console when in the editor, unless I am missing something.
I can access the console in the level builder in version 1.1.3. Perhaps that's different in the latest version?
#7
Step 1 did it. I wasn't able to see what I was typing as the bottom was cut off, but no problem.
11/30/2007 (8:36 pm)
Thanks SpiderStep 1 did it. I wasn't able to see what I was typing as the bottom was cut off, but no problem.
#8
It is a lot to ask for a game engine to work in Parallels, I think. But it had to be tried.
12/01/2007 (11:42 am)
And trying TGB in Parallels again, it fills the screen and says in the console that you can't do windowed mode, when I try Spider's method. It is a lot to ask for a game engine to work in Parallels, I think. But it had to be tried.
#9
@Peter: what is parallels?
12/01/2007 (2:12 pm)
To access the console in the new version, you must use CTRL-tilde@Peter: what is parallels?
#10
There's a mode in which the Windows programs actually look like they're open in OSX. Called coherence.
As a person who enjoys both Final Cut and Torsion, for example, I'm torn between OS's.
12/01/2007 (2:34 pm)
It's a program for Intel Macs in which you can run Windows programs in MacOS. It's surprisingly smooth, but it asks you to allocate a certain amount of ram so it's probably sketchy to run programs that make use of a lot of ram and the video card. There's a mode in which the Windows programs actually look like they're open in OSX. Called coherence.
As a person who enjoys both Final Cut and Torsion, for example, I'm torn between OS's.
#11
Greg
12/01/2007 (5:21 pm)
Thanks, Spider. That is useful to know, of course. That's an example of one of the frustrating things about TGB. I have used 1.5 every day for months, and didn't know about ctrl tilde in the editor, because it is not documented anywhere. Not even in the Keyboard Shortcuts.. menu item.Greg
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Greg