Game Development Community

Texture Coordinate Help

by Ryan Mounts · in Constructor · 11/29/2007 (8:02 pm) · 1 replies

I can't seem to figure out the advanced texture features in Constructor. They do not work intuitively... the UV overlay reacts the way I would expect (for the most part), but the actual textured face does not match the overlay. Is this a bug??

You can see in this pic how the overlay and the underlying texture don't match, like the U and V axes are swapped or something, skewing them in opposite directions.

www.geocities.com/rmounts79/ConstructorUV.jpg

#1
11/30/2007 (10:21 am)
Well, I figured out that the texture on the face correctly corresponds to the Advanced Texture u- and v-axes... it's the overlay that's giving me trouble. It's almost like the u- and v-axes are being displayed in world coordinates without first being properly transformed from texture space to world space. The result is somewhat visually confusing. If the overlay and the underlying texture matched, that would be awesome! It's very useful when the u- and v-axes are perpendicular and it behaves as expected.