Torque X 3d Beta T2DShape3D
by David Everhart · in Torque X 2D · 11/29/2007 (12:21 pm) · 2 replies
Are there any samples that use this class? I know the class existed before in the stable version, and see it is flushed out in the 3d beta. I checked through the demos but didnt see any usage of it. I tried:
It shows up, but looks like it is being shown from a top down perspective. Any samples you can toss our way? :)
T2DSceneGraph currentSceneGraph = (T2DSceneGraph)TorqueObjectDatabase.Instance.FindObject("DefaultSceneGraph");
T2DShape3D shape = new T2DShape3D();
shape.SetShape(@"data/watercooler.dts");
shape.SetPosition(new Microsoft.Xna.Framework.Vector2(0, 0), true);
shape.SetRotation(0,true);
shape.Size = new Microsoft.Xna.Framework.Vector2(500,500);
shape.Visible = true;
shape.Layer = 0;
shape.ShapeScale = new Microsoft.Xna.Framework.Vector3(Convert.ToSingle(10));
shape.Folder = currentSceneGraph.Folder;
shape.DetailLevel = 0;
shape.Components.AddComponent(new MovementComponent());
shape.Components.AddComponent(new T2DPhysicsComponent());
shape.TrackMountRotation = false;
TorqueObjectDatabase.Instance.Register(shape);
currentSceneGraph.AddObject(shape);It shows up, but looks like it is being shown from a top down perspective. Any samples you can toss our way? :)
#2
11/29/2007 (2:04 pm)
Ahh, thanks Adam. I was able to turn it around and it now shows up correctly. Ill mess with it and test out some animations . thanks again!! :)
Torque Owner Adam Larson