Game Development Community

Object with null texture problem

by John Eric Miller · in Constructor · 11/28/2007 (5:29 pm) · 5 replies

When I load a simple DIF cube with null textures that is exported from Constructor it crashes the world editor in Torque. Does anyone have a fix or a work around for this?

#1
11/28/2007 (7:28 pm)
I think.. that a brush which has nothing but null texture on it, will potentially cause issues. If at all possible, try another texture somewhere in a place it wont be seen... or make another small brush that wont be seen. I know what your thinking.. but give it a try.
#2
12/04/2007 (10:15 pm)
Is the brush in a portaled zone and are you exporting to map2difplus or the dif exporter? If the answer to the both of those is no. Make the nulled out brush a collision brush.
#3
12/05/2007 (9:09 pm)
I am saving a single brush as a legacy DIF from Constructor. I will try making it a collision brush and see if that works.
#4
12/05/2007 (11:10 pm)
Here's a link to a fix for this problem.

http://www.garagegames.com/mg/forums/result.thread.php?qt=63778
#5
12/06/2007 (6:46 am)
Yep, either add the code or do one of the things I said I guess.