Game Development Community

3DS Max 32 bit export questions

by Foestar · in Torque Game Engine · 11/27/2007 (10:34 pm) · 7 replies

Howdy. I got the correct file placed in the plugin to allow me to export my shape to dts format. I tried making a bounding box by doing what someone said in another post. Created a box around my object (in this case, a sword) and went into its properties, named it bounds, unchecked renderable, and checked display as box. Then when I tried to export whole shape it said no data to export. So obviously I am doing this wrong. Anyone mind helping me figure out how to get my sword into a dts format?

#1
11/27/2007 (11:05 pm)
Did you read the documentation?
fosters.realmwarsgame.com/maxdts
#2
11/28/2007 (8:12 am)
Yeah, I used that area to find out what was causing the file to only create a dump file. It said "Config file not found." That was the only thing that it said had gone wrong. I guess I just don't understand what i'm doing wrong. So i'm still reading a section in that link area about the config files atm to work at solving this.
#3
11/28/2007 (8:34 am)
Argh, guess I really don't understand how to do this. I created the CFG file and it says in the dump file that its reading it, yet no data to export still. =\
#4
11/28/2007 (10:44 am)
Don't worry about the "config file not found" line in the dump file, it's not important, you don't need a config file.
The important parts of the information about your specific problem is located in this single image from the docs; fosters.realmwarsgame.com/maxdts/images/simpleschematic.jpg

You need to set up your hierarchy in a similar fashion. Your need a dummy called detailX (where X is some number), then your mesh have to be named whateverX (where "whatever" is... well, whatever you want, and X is the same number as in your detail dummy).
#5
11/28/2007 (11:17 am)
Ahhh, gotcha. Will do.
#6
11/28/2007 (5:26 pm)
EDIT: Figured it out.
#7
12/03/2007 (7:52 pm)
Well my computer seems to freeze no matter what I do when trying to export this model of a sword. I re-made another model of some random object and it worked when I set up the hierarchy like my swords and exported. My guess is it is either a common problem that I missed in the faq or the ammount of detail in my sword model. Anyone have any ideas?