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First Person Shooter

by Cameron Zemek · in Torque Game Engine · 11/26/2007 (8:28 pm) · 2 replies

How much comes out of the box with Torque?

In particular how much code is needed to create a deathmatch FPS (eg. Quake)?

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  • #2
    11/27/2007 (2:57 am)
    Download the Demo as Peter suggested and check it out.

    As you can see, most of the code is present for a basic deathmatch game. And if that's enough, all you will need is the content (models, levels, sound, gui components, textures, etc...)

    The demo will give you a live run-through of the engine's features as far as graphics and such go.

    Let us know if you have any more specific questions that aren't answered directly within the demo.