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Massive amounts of foliage in TSE

by Jesse McKinney · in Artist Corner · 11/25/2007 (10:32 pm) · 1 replies

So I have been trying to figure out the best way of going about rendering massive ammounts of foliage (very thick grassy hills for instance) and for the life of me cant get it to work in TSE. I saw some nice stuff done in content packs with large amounts of foliage on screen and was wondering how this was achieved. Foliage emitters fatal the engine after about 30k elements in TGEA. Although that should be plenty enough for a thick coating of foliage it seems sparse even with the distribution area set relatively small. So I was wondering if someone might be able to share some insight on the best way of going about rendering large and thick areas of foliage on a map using TSE (TSE doesn't have the fxgrass emitter sadly).

#1
12/05/2007 (6:20 pm)
I haven't tried it, but in theory, if you used the shape replicator, and your DTS objects had LOD where the lowest level is a nothing at all (just a dummy object), then in the distance nothing would render, allowing more in the foreground, would it not?

Or in the same way, don't make a single replicator, but many more condensed replicators, and I *think* there was a setting so that they won't draw until you are closer to them... but I'm not sure.