Racing.Starter dedicated server
by James W. · in Torque Game Engine · 11/25/2007 (11:47 am) · 2 replies
My current code
My problem is that when you are connecting to a dedicated server or a hosted multiplayer and the game is already running, it will only spawn a camera and not a player. ( I think, I fixed this)
What I am trying to figure now is how that is if 0 players on connection spawn the car and resart the game so that the countdown timer will work and if there is more than 2 players let the camera spawn and wait until race is over.
I was taking 1 step at a time by trying to figure out away to restart the game first, it would cycle over and over, I callled cycleGame(), but I couldn't figure out how to get it to break the cycle. (Earlier try's)
I hope I am thinking right on how this works.
Thanks in advanced
function GameConnection::onClientEnterGame(%this)
{
commandToClient(%this, 'SyncClock', $Sim::Time - $Game::StartTime);
commandToClient(%this, 'SetMaxLaps', $Game::Laps);
// Create a new camera object.
%this.camera = new Camera() {
dataBlock = Observer;
};
MissionCleanup.add( %this.camera );
%this.camera.scopeToClient(%this);
// Client controls the camera by default.
%this.setControlObject(%this.camera);
// if(!$Game::Running) //---Commented out, Client on connection to dedicated server
// or hosted multiplayer
// if server is running it spawns a camera only and not a
// car for player
// {
// Create a car object.
%this.spawnCar();
// %this.setControlObject(%this.car); //--Temp hack to force control of the car,
// upon spawn has imeditate control of car
// does not wait for timer or start of race
// in dedicated mode or hosted or single.
// Orbit the camera around the car
%this.camera.setOrbitMode(%this.car, %this.car.getTransform(), 0.5, 4.5, 4.5);
// }
}My problem is that when you are connecting to a dedicated server or a hosted multiplayer and the game is already running, it will only spawn a camera and not a player. ( I think, I fixed this)
What I am trying to figure now is how that is if 0 players on connection spawn the car and resart the game so that the countdown timer will work and if there is more than 2 players let the camera spawn and wait until race is over.
I was taking 1 step at a time by trying to figure out away to restart the game first, it would cycle over and over, I callled cycleGame(), but I couldn't figure out how to get it to break the cycle. (Earlier try's)
I hope I am thinking right on how this works.
Thanks in advanced
About the author
#2
I see the differnce. Maybe I can call a function to start the game when 2 more players enter the game. I'll give it a try and see what happens. I'll start porting it over.
11/25/2007 (12:36 pm)
Thanks Mike, I see the differnce. Maybe I can call a function to start the game when 2 more players enter the game. I'll give it a try and see what happens. I'll start porting it over.
Torque Owner Mike Rowley
Mike Rowley