How to make mirror?
by Nabarro · in Torque Game Engine · 11/25/2007 (3:25 am) · 5 replies
Hello, everybody,
I know that from the forum that: "basically you go into quark or worldcraft, make a building/wall, select the Mirror Entity from the entity list, drag the entity icon which appears (usually in your building somewhere) to the center of the face you want to be the mirror".
The problem is that our modeler is good at 3DS Max and don't want to use QuArk or Worldcraft. How do we do that in 3DS Max, and could we export the mirror file (.dif file now) to .dts file?
How do we make one mirror with Torque Constructor??? I've tried to use mirror01.map (from the demo package) in Torque Constructor, and rebuilt the mirror.dif. But we want to make one new mirror with different shape and we don't know how to build the new mirror from the scratch with 3DS Max.
Anybody may help?
Thanks,
I know that from the forum that: "basically you go into quark or worldcraft, make a building/wall, select the Mirror Entity from the entity list, drag the entity icon which appears (usually in your building somewhere) to the center of the face you want to be the mirror".
The problem is that our modeler is good at 3DS Max and don't want to use QuArk or Worldcraft. How do we do that in 3DS Max, and could we export the mirror file (.dif file now) to .dts file?
How do we make one mirror with Torque Constructor??? I've tried to use mirror01.map (from the demo package) in Torque Constructor, and rebuilt the mirror.dif. But we want to make one new mirror with different shape and we don't know how to build the new mirror from the scratch with 3DS Max.
Anybody may help?
Thanks,
#2
11/26/2007 (9:13 am)
That would be false information, because on the 1.5 demo the show the elf looking into a mirror. I'm not sure how they did it tho.
#3
11/26/2007 (9:44 am)
They did it with a DIF, not a DTS. DIF mirrors have been supported for a long time, but Nabarro is looking for a DTS solution for his Max artists.
#5
11/26/2007 (6:43 pm)
Thanks David and all you guys' help, I'll look at now.
Associate David Montgomery-Blake
David MontgomeryBlake