Game Development Community

How to merge/join vertexes?

by Ka Wang Wu · in Constructor · 11/22/2007 (12:33 pm) · 4 replies

Is it possible to merge vertexes somehow? I get these really ugly faces cause I don't seem to be able to merge them.

#1
11/23/2007 (11:37 pm)
Fast answer No.
Its impossible to merge verts like in 3D studio max or other softwares.
Maybe if someone made a scrip? *hint hint* ;}
Snap to vertex/face would be awsome.

There are ways to make the verts stay in the same place though.

Here goes.
1: Properties / Prefs / Snap to grid <--- best way at this point in time that i know of.

2: Under the Transforms category you have a Planar Scale tool.
Select 2 verts and decreas the Scale xyz values to 0 and voila they are at the same spot.
If you increas the value they will push away from eachother. This works with faces and whole brushes to.

3: dont really know anyother way.. exept maybe manualy trying to put them at the same place..
#2
11/24/2007 (1:44 am)
Well, I did it by just using snap to grid. the first time the resulting face disappeared. the other time it worked though.. I think.

I think it's weird. Or well, the primitives seem to be missing a primitive? A three-sided pyramid. There's a ramp and there's a four-sided pyramid.
#3
11/28/2007 (12:28 pm)
You can just make a cut with the "slice" tool, with the cut going through one of your vertices. It sort of achieves the same purpose.
#4
11/28/2007 (12:56 pm)
Aaahh! smart, I didn't think of that :)